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From: Tony Glinka <porthos@****.COM>
Subject: Re: Spell Lock Questions
Date: Wed, 1 Jul 1998 15:55:13 -0700
Jeff N. wrote:

> I was recently playing a game and I used the card "Spell Lock" for
> the first time (I haven't played in almost 3 months). Anyway, here is the
> issue I am having.
>
> The spell lock was played on a bullet barrier (although the actual
> spell it was played on makes no difference in this question). Now, spell
> lock states that it allows a given spell to be used twice (and the spell
> does not have to be turned the first time). Now, here is the question:
>
> If I want to use a spell with a spell lock twice, does the runner
> using the spell have to have a Sorcery of at least 2?
>
> My initial reaction was that the runner had to have a Sorcery of at least
> 2, but then I thought about what a Spell Lock was. It's an object with a
> spell bound to it. My ultimate decision was that the first usage of the
> spell (which is essentially the use of the spell lock) does not count
> against the number of spells that the mage can cast in a given turn.
>
> What do you all think? Is there an official ruling on this?

Here's the answer we got on a similar question. (As found in the SRTCG Q&A.)
Spell Lock:
Q2: Let's say I have Wildfire out and he's geared up with three spells: Sleep,
Jinx and Fireball. I've put a Spell Lock on Sleep. During the course of a run
on Haunted Highrise I cast Sleep twice thanks to the spell lock and use Jinx
on a maglock. Now facing the Objective, am I correct in assuming I could not
use the Fireball as, even though I only turned two of my spells, I actually
have "used" my allotted three spells for this turn?
A2: Yes.

Based on this....
Since Wildfire has a Sorcery of 3 he can only use 3 spells even with the
Spell Lock. So in the case in the original question, the runner would have to
have of Sorcery of at least 2. (So a spell lock doesn't work too well on a
runner with only Sorcery 1.)
My take on Spell Lock is that since it allows you to use the same spell
twice, it is sort of like a having an extra copy of a spell card. For
example, you have a sleep card and an invisibility card on Wildfire (Sorcery
3) along with a Spell Lock (played on sleep). So you can use the sleep spell
card twice and the invisibility card once. If you added a hellblast spell,
you could use any three of the following: sleep, sleep, invisibility, and
hellblast. But not all 4.
Does this help at all? Or did I just add to the confusion.

As always, for the answers to your most nagging questions, check out the SRTCG
Q&A: SRCard's Official Unofficial SRTCG FAQ. Address in my sig.

Tony
--
Porthos@****.com -- GridSec: SRCard
Porthos' World of Shadowrun: http://members.home.net/porthos/sr/sr.html
Tony's SRTCG Site: http://members.home.net/porthos/srtcg/srtcg.html
Home of the SRTCG Q&A: SRCard's Official Unofficial SRTCG FAQ

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