From: | Apone <mpcheval@********.FR> |
---|---|
Subject: | Essence Lost (was Re : More Cards) |
Date: | Sun, 5 Jul 1998 04:46:39 +0200 |
> Wayne Shelden wrote:
> >
> > A funny thing could be to give the Essence Drain Power to the card,
> > maybe something like: For each runner dammaged by Dzoo-Noo-Qua, roll a
> > D6. On 5+, runner loses 1D6 essence.
> >
> > "OUCH!!! I like it. Makes trying to sleaze the challenge instead of
> > fighting it a much better option."
> >
> There should be a way to express essence loss in the game, then. Would
> it be regenerative, and how would it affect magic abilities. ---Felix
Yeah, sure. That may need a bit complement on how to rule it, but that could
open new perspectives to the game.
Essence lost could interact with cyberware, magic and all the nasty beasts out
there waiting to suck you dry.
And how to deal with runners who've been drained to death ? It would be
regrettable to just let them die...
so long
Apone
--
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"You may bury my body down by the highway side,
So my old evil spirit can catch a Greyhound bus n'ride."
Robert Johnson
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