From: | Matb <mbreton@**.NETCOM.COM> |
---|---|
Subject: | Re: Amerindian Expansion |
Date: | Tue, 7 Jul 1998 05:36:39 -0700 |
> >>STORMCLAW / Shaman / 5¥
> >>4/3. Amerindian/Human. Sorcery-2, Conjure-1. The first Totem
> >>played on Stormclaw is free.
> >>[An Indian with a wolf head dress looking up into a rainstorm.]
> I'm just curious... what makes this sooooo powerfull.
> if your using a spirit you can't use your attack value. If you
> use your attack value you cant control a spirit.
That's all right: you don't need to. StormClaw can use a Sleep for the
first Challenge, and then two Spirits on the next two.
More importantly than game value, it walks all over Sally: the drop from
Sorcery-2 to Sorcery-1 is negligible (can't use Astral Sense --
whoooo). For a -1Y cost, no upkeep, and one higher Attack, that's not
an awful lot to give up. Add on to that the free Totem, and now you're
three or four yen ahead of her. Add on to that fringe benefits from
being Amerind, and you've left her behind in the distance.
> Maybe all mages and
> shamans should have this skill combo... that way the true fear of the
> mage might be installed in the shadowrun universe.
This is the sort of attitude I do *not* want this expansion to
represent. Go mages; but go balanced.
- Matt
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