From: | Dirk Schubert <schube_d@**********.FH-HAMBURG.DE> |
---|---|
Subject: | Rule clarification |
Date: | Wed, 8 Jul 1998 00:28:29 +0200 |
does anybody use this mailing list for rule enlightening or did that happen
years ago (without me knowing it) ?
Anyway, I need answers about some cards
1. The Hideaway
The text on the card is:
"...
Turn a runner with streetwise during your legwork phase to retrieve a
card."
Does that mean the turned runner can take the card at no cost ?
2. Sleaze (Gear Matrix/Program)
Card text:
"...
User may reset a triggered alarm on a d6 roll of 3+, but must face
Challenge.
..."
Does that mean the Decker has to face the challenge alone ( I know they
have suicidal tendencies...) ?
3. Deja Vu / Loaded dice
If a player rerolls a dice roll on which has been played a "loaded dice"
card, is the new roll modified by +1/-1 too or is it a completely new roll
?
4. Shakedown
Do your own Locations count to the number of locations in play ?
5. Underworld expansion (in general, no specific card)
What the hell are Corporate challenges ?
6. Punch Drunk
What is the sense of this card ?
A runner who turns IS completely healed or what ?
If somebody could enlighten a beginner card player I would appreciate it
(Sorry for my English, but it's not my native language :-) )