From: | Wayne Shelden <angel_of_wrath@****.COM> |
---|---|
Subject: | Re: Rule clarification |
Date: | Tue, 7 Jul 1998 20:30:00 -0500 |
>1. The Hideaway
>The text on the card is:
>Turn a runner with streetwise during your legwork phase to retrieve a
>card."
>Does that mean the turned runner can take the card at no cost ?
The way i understand it, YOU retreave the card, ie, it goes back into
your hand, not into play.
>2. Sleaze (Gear Matrix/Program)
>Card text:
>User may reset a triggered alarm on a d6 roll of 3+, but must face
>Challenge.
>Does that mean the Decker has to face the challenge alone ( I know
>they have suicidal tendencies...) ?
No, they just rest the alarm. The team is still there.
>3. Deja Vu / Loaded dice
>If a player rerolls a dice roll on which has been played a "loaded
>dice" card, is the new roll modified by +1/-1 too or is it a completely
new
>roll
Not sure, but i would think totaly new one.
>4. Shakedown
>Do your own Locations count to the number of locations in play ?
Yes, in play is ALL in play
>5. Underworld expansion (in general, no specific card)
>What the hell are Corporate challenges ?
Look in the Corporate Wars expantion.
>6. Punch Drunk
>What is the sense of this card ?
>A runner who turns IS completely healed or what ?
not sure what the complete card text is (I'm to lazy to go find it
*grin*)
later,
Wayne
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