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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Amerindian Expansion
Date: Wed, 8 Jul 1998 08:34:24 -0700
> I was under the impression that once a rigger launches his drones or a
> shaman uses his spirits that they can no longer use any other "attack"
> values for the rest of the run. I didn't think that they could turn off
> their drones and spirits on any given challenge... unless its an indoor
> challenge and its a nature spirit or outdoor drone. Did that make
> sense?

Drones, once activated, stay present until the end of the shadowrun
(unless it's an Outdoor Drone at an Indoor Challenge, and vice versa).
I've usually played that if Drones are activated for Runner-vs-Runner
combat before the shadowrun phase, they aren't able to be used (since
they've been turned). Have to check the RBT on that one, though.

> I also thought that hellblast just does two armor piercing damage to all
> runners on the table. How does that kill torgo with a body of 9.

Hellblast does 2 armor-piercing damage to all *present* Runners; if,
say, Stormclaw goes toe-to-toe with LT, he does the 2AP followed by the
the Hellblast's D6+8 attack value, more than plenty to kill Torgo on a
miniml roll.


- Matt

------------------------------------
Quid gignitur ex hyaena et psittaco?
Animal uiribus ridendi in ioca sua eximum.

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