From: | Felix Hoefert <FHoefert@********.DE> |
---|---|
Subject: | Re: Discarding Hands (was: Re: Amerindian Expansion) |
Date: | Thu, 9 Jul 1998 23:30:07 +0200 |
>
> (Ryan Smith) wrote:
> >
> > Okay.. I am relativley new to the game but why hasn't there been a card
> > developed that makes your oponent discard his whole hand? I know you can draw
> > back up your next turn, but this would be effective espically if he is holding
> > some powerful cards. or maybe not so powerful cards. If there is such a card
> > i haven't seen it yet. Also, i am not 100% sure of everything quite yet i
> > have only been playing for a few weeks.
>
> H'm. The only card that forces a player to discard, really, is the
> Voiceprint ID Scanner. The Amerind expansion includes the Quetzlcouatl,
> which offers a player the chance to discard, but doesn't force anything.
>
> Discarding your entire hand. Still strikes me as pretty powerful,
> especially depending whether the card could be played as a Stinger or
> not. Even if its just played as a Special, that means you go pretty
> much untouched for your next shadowrun phase (turning every Objective
> into Harlequin's Game). The chance to refill your entire hand, after
> all, only comes once during your turn, and has its own consequence: you
> also stifle that player's income.
>
> It's not *overly* powerful because there are ways of getting more cards
> during your own turn (Iron Lung) and other players turns (Highbrow) but
> those both have to stay in play, and still have a cost to pay. So while
> I think the idea is solid, it definitely needs a strong twist.
>
> Since I'm currently working on the Amerindian Expansion (I'll just call
> it AEX from now on), how about a card like:
>
> SNAKE HANDLER / Contact / 3¥
> Trash Snake Handler to force target player to discard a random card from
> his hand.
> At the beginning of target player's turn, you may frag Snake Handler to
> force target player to discard his entire hand. Target player gains 1¥
> for each card trashed this way.
>
> On reflection, that's a bit weak, though. How do you think it might be
> improved?
>
I like your idea. I donīt think itīs too weak, since it will discard
your opponentīs False Mentor or other more or less essential cards, if
you know how to time its usage. You usually know when your opponent has
False Mentor on hand by the way he plays (not intercepting runs, for
instance. That depends on how well you know that player, though.
And thereīs no way to retrieve F.M. from the trash pile before cycling
through the whole deck.
Felix