From: | Apone <mpcheval@********.FR> |
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Subject: | Re: Nuyen Production |
Date: | Fri, 10 Jul 1998 19:44:51 +0200 |
I was wondering how everyone here usually gets their extra nuyen, beside
the 4 nuyen refreshment every turn.
I use 3-4 Thrash in every deck for the fame, but that's just me.
Since the Underworld hit the streets, I often use the objective The
Vault to get a lot of extra cash.
I also use 2 or 3 Moonlightin' cards. Easy money, and if you play it
just before you refresh phase, that allows you to turn / unturn your
runner almost instaneously.
I also pack TSTPTB and sometimes a couple of Trash.
Some cards are too risky or too selective. You must have this to do
this, etc, etc, etc.
Black credsticks whack your runners! The only things I can think of that
are not skill or risk related are fame seekers (glitz and thrash[maybe
kromagnus], but ripper and adam bomb are)
Yes but Ripper is a tough guy (for a rocker). Perfect for jammin' at
Dante's Inferno
and skills to pay the bills. I'm not sure how that works. Do you turn
your runners and gain 1 nuyen for each different skill on all your
runners as a whole, or do you get nuyen for each seperate skill
possessed by the runners individually, or do you get enough nuyen to
equal your total number of "point" skills?
Ex. I have a hatchetman 2057, a Shellshock, and a Ravage in play.
That's firearms-1, melee-1 for hatchetman 2057, firearms-2, gunnery-1
for shellshock, and athletics-3,melee-2 for ravage. Would I receive 10
nuyen for all the points, or 6 nuyen for individual skills, or 4 nuyen
for 4 skills as a whole?
It's the number of different skills among all your runners, I mean if
two runners have the same skill, don't count it twice. In your exemple,
you will only get 4 Nuyens for the 4 different skills your team's got.
Oh, well. Someone please clarify.
Hope it will help.
so long
Apone
--
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"You may bury my body down by the highway side,
So my old evil spirit can catch a Greyhound bus n'ride."
Robert Johnson
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