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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: new cards
Date: Sat, 11 Jul 1998 04:21:31 -0700
HOLLAND_STEFFEN_5225823 wrote:
>
> Hello out there.
> Here are some new card ideas for the amerindian expansion.
>
> Objectives:
> Smuggling goods
> Reputation: 20
> Put X Crate tokens on smuggling goods. X= Number of challenges of
> opponents defending this objective.
> For every challenge that is not sleazed remove one token.
> Bonus: 2% for every token when runners take the objective.

Are the tokens placed on the Objective when the Objective is revealed,
or when the shadowrun is begun? (Can't happen when the Objective is
scored -- there'd be no Challenges left.) I like it, btw. A lot.

> Locations:

> The Denver Datahaven
> Matix Location

> Any Player may use this location.
> Turn a decker to visit Denver Datahaven.
> Roll a D6 (+decking rating)
> 0-6: Black Ice! Take one Armor piercing damage and put a brain damage
> counter an visiting decker.
> 7-9: Put a "dirty secrets" token on visiting decker.
> 10+: Put two "dirty secrets" tokens on visiting decker.
> Remove a dirty secrets token: turn target runner.
> For every Brain damage token reduce decking rating of decker permanently
> by one.

About the Dirty Secrets tokens (I'd probably call it an IC token, or
something more Matrix-y): it's not a big deal to put a token on my own
decker, if I'm the guy who decides when to remove it. I'd reword to,
"Runners holding an IC token do not unturn during their owner's Refresh
phase. Remove one IC token instead." And, since I'm all in favor of
fewer tokens, I'd reduec the Brain Damage tokens to a simple effect ("-1
Decking for the remainder of the game") unless you can tie the tokens in
to another card somehow.


> Challenges:
> Free spirit Power: Confusion
> (Awakened)
> If Team fails to sleaze the challenge roll a D6:
> 1: nothing happens
> 2-3: D6 runners return to the safehouse
> 4+: The entire team pulls out of this shadowrun and must immediately go on
> another one!
> Sleaze Requirements: Conjure 2, Leadership 1

I'd rename this to one of the various spirits from Shadowrun -- Spirit
Of The Mist has a nice tone to it :)

'Pull out of this shadowrun and begin another one' doesn't sound that
problematic, since there's a fair chance this might be on the only
revealed Objective. Of course, it opens the team up for a Cowards, but
the effect seems less than staggering.

> Hunting Barghests
> (Awakened)
> If challenge is not sleazed every runner present without stamina gets -2/-2
> until owners next refresh phase.
> Threat rating: 8/9
> Sleaze Requirements: Stealth 2 , Athletics 2

Barghests seem like a cool idea*. Challenges affected Runners with or
without Stamina seems like a good idea. But, this ... I'm not sure.
Needs a hammer and a few good swings.

> Runners:

> Steel eagle 3%
> Decker
> human/amerindian Runner
> Decking 2 Athletics 1
> 2/3 add a +2 modifier when visiting the Denver Datahaven.
> "Today the white man uses magic, so we gotta use technology."

Innnnnteresting. To be honest, I'm not big on cards that affect one
particular other card (even though this includes Macabre -- one of two
'real' Amerindian runners). The Deckers definitely need Athletics, but
the cost should probably be one yen higher.

> What do you think of it?

Pretty cool. Look for some of them in the next revision to the
Amerindian Expansion Set.


- Matt

------------------------------------
Quid gignitur ex hyaena et psittaco?
Animal uiribus ridendi in ioca sua eximum.

GridSec: SRCard / Freedonian Research Assistant
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm










* Spoiler time: There *are* Barghests in Corp War. You have been
warned.... :)

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