From: | "Paul D. Ossman" <guggenheimer@**********.COM> |
---|---|
Subject: | Amerindian Responses |
Date: | Tue, 14 Jul 1998 19:11:17 -0700 |
>Title: Bone Lacing: Aluminum
>Type: Gear/Cyberware
>Cost: 3¥
>Text: -1 Essence. Any damage that would kill the user is reduced by 2
>points. Trash afterwards.
>Flavor Text: "At least its better than that plastic crap."
I like the concept of bone lacing, yet the cost is 3 and the use is very
limited if you are going to trash the card. Ideas -- simple reduce any
damage by 2 and trash.
You could also reduce damage by 1 and roll to trash, yet I am plauged with
the questions of rules versus reality; how would things such a bone lacings
be trashed without severe additional damage to the runner thus a risky and
hopefully balanced idea.
"+0/+2, roll 1d6 after each use: 6+ trash Bone lacing Aluminum and used
takes 2 pts AP damage."
>Title: Bone Lacing: Titanium
>Type: Gear/Cyberware
>Cost: 5¥
>Text: -2 Essence. Any damage that would kill the user is reduced by ½
>(rounded up). Trash afterwards.
>Flavor Text: "Titanium pins, titanium hip, heck, why not titanium bones."
I like this better than the aluminum, but again, I would like to see a
chance of failure or some type of negitive result from trashing the=
cyberware.
>Title: Cyber God
>Type: Gear/Cyberware
>Cost: 9¥
>Text: -6 Essence. +3/+3 (A+2). Melee+1, Firearms+1, Gunnery+1. Roll a D6 at
>the beginning your legwork phase. 5+: Frag user and Cyber God.
>Flavor Text: "No, I am God!"
While, I like the concept fragging the runner when the cyberware fails, why
not just play Torgo or Shwaaark with the high nuyen spent? I like gear
that builds onto a runner and works with existing gear and cyberware, not
gear that makes the runner.
>Title: Eagle Eyes
>Type: Gear/Cyberware
>Cost: 5¥
>Text: -2 Essence. Firearms+2.
>Flavor Text: None
I like this! What about adding a +1 to indirect fire results?
>Title: Skillsoft Martial Arts
>Type: Gear/Skillsoft
>Cost: 4¥
>Text: Requires 2 skillsoft slots. User may add athletics to their attack.
Very nice! Hard to use, but it could work if you built your deck right!
Would this attack count magical attacks?
>Title: Diamond Hand Razors
>Type: Gear/Cyberware (Weapon)
>Cost: 3¥
>Text: +1/+0 to user. All damage done with Diamond Hand Razors is AP. Limit
>one per runner.
>Flavor Text: "Faster, sharper, and prettier too."
These are great! I see no reason to limit these to one per runner, but I
would definately raise the cost to reflect the fact that they are made of
diamonds(this would limit the number of play in itself. In addition, I
would add the melee value to the damage.
>Title: Reset
>Type: Stinger
>Cost: 2¥
>Text: Unturn target gear matrix program.
>Flavor Text: "And all I had to do is push the little button."
>Picture:
I like this card! Cheap and useful, yet not all too powerful.
Paul O.