From: | Apone <mpcheval@********.FR> |
---|---|
Subject: | Re: [Deck] Lofwyr's Schemes |
Date: | Fri, 17 Jul 1998 04:04:22 +0200 |
> Lord Torgo x2
> Ripper
> Kromagnus x4 // Fame & Muscle
> Thrash x4
> Glitz x4
>
> // Again, all the fame is to finance the pumpable
> // challanges and specials
>
> Saeder-Krupp x4
> Iron Lung x2 // So I don't have to redraw my hand all the time
> Dante's Inferno
>
> Maglocks x4
> Security Guards x2
Sec guards are not so effective. If you're full of cash, better put more
Mage Strike Force. Or Halloweener Hell : 14 points of dammage for 4
nuyens...
> Hellish Traffic
> Knight Errant Guards
> Lone Star Patrol x3
> Elite Security Guards
> Chomps 2000 x2
> Mage Strike Force
If you need to slow the game, get those deckers. He will hardly move if he's
blind. You could add a couple of Sec Decker and a Knock Knock.
> Wild Goose Chase x3
> Rush Job x2 // To help facilitate the loss of their runners
> Reinforcements x2 // Same as above
> No way out x2 // Same as above
> Cover Up x2 (all I own)
> Block Party x3
> Wanted x2
> Bar Fight x3
> Loaded Dice x4 // For the rolls that Saeder-Krupp
> Deja Vu x3 // needs to take the objective
You could add an All or Nothing. With the reinforcemnts it's a do or die.
> Objectives:
> Mob War x2 (all I own)
> Dunkelzahn's Black Book
> Dragon Hunt
> Amazonian Hunt x2
> Harlequin's Game
>
> Most of those objectives I chose so Saeder-Krupp
> only needs a few to win. I'm going to replace Dragon
> Hunt with King of the Hill when I get it. Mob War I
> chose because of the chance of it getting turned
> face down.
Only my opinion...
so long
Apone
--
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"You may bury my body down by the highway side,
So my old evil spirit can catch a Greyhound bus n'ride."
Robert Johnson
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