From: | Donald Arganbright <jayden63@*******.COM> |
---|---|
Subject: | Re: More Detective Stuff |
Date: | Fri, 17 Jul 1998 12:37:17 PDT |
>Alright, let's try these...
>
>Name: ?????
>Type: Location, Unique
>All players may use. Turn Detective to visit ?????. Roll d6: 1-3:
>No effect 4-5: Visiting Detective gains skill Tailing 1 6: Visiting
>Detective gains skill Tailing 2
>Flavor: "So you wanna know how to get *everthin'* on this guy..."
>
>Tailing skill: Detectives with Tailing skill may tail X Runners,
>where X equals skill level. Tail: Roll d6 1-2: No effect 3-5: >Return
TR to safehouse 6+ TR is arrested
>
How many times to I get to roll. Once per turn, once per runner for the
entire game. Needs a little bit more clarification. But good
otherwise.
>
>Name: Investigative Report
>Type: Objective
>Rep: 20+number of secret tokens
>
>After each turn(1 players turn = 1 turn), place 1 secret token on
>Investigative Report. Each player other than owner of team to
>successfully get the Objective pays X nuyen where X = the number of
>secret tokens on Investigative Report or loses X rep points.
>
>I know this is horribly worded. Somebody please fix it...
Hows about this
Type - Objective
Name - Investigation Report
Reputation - 20
Restrictions - none
Text - Once Reveiled, on the discard phase of every players turn place
1 secret counter on Investigation Report.
Bonus - Player earns 1 rep or 1 nuyen for every secretes token on
Investigation Report when it is taken, players choice.
Flavor - "You want the bounty on that... or just my thanks?"
*** In ruling, the Sage attends to the heart, not the eye ***
*** - Tao ***
Donald Arganbright
Jayden Stormwalker
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