From: | cyberbunny <cyberbunny@*****.COM> |
---|---|
Subject: | Re: GWW |
Date: | Tue, 21 Jul 1998 17:54:42 -0400 |
requested them to update the FAQ. I know they're really busy, but a small
request may be handled swiftly. Then maybe some of this confusion will be
over. I'm used to playing by 'Magic'esque ways, where everything is 'really'
strict (almost scientific). Wording is crucial and hopefully all foggy area
will be wavered with the greatly anticipated release of 2nd run.
-----Original Message-----
From: a . a <alphirius@****.COM>
To: SRCARD@********.ITRIBE.NET <SRCARD@********.ITRIBE.NET>
Date: Tuesday, July 21, 1998 6:52 PM
Subject: Re: GWW
<Snip> All the treads about GWW and WGC.......
Here's how we play it....... and Dodger as well..... (May only be
targeted by specials by first rolling a 4+ on 1d6)
A card that affects the whole team, affect the team..... the runners who
have special abilities may use those abilites....... Dodger may roll,
GWW may remain, ect. ect...... Think of it like this....... You're
all out Shadowrunning....... Your pals say, hey, it's this way.....
you know you're right, so you go on without them..... they get lost,
your on your own.
I'm sure the problem with GWW is folks want to play WGC after the
Objective is cleared..... Just play the card sooner, and GWW will have
to face challenges alone..... Most folks will pull him out.......
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