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Mailing List Logs for ShadowRN

From: Jonathan Edwards <jonathan.edwards@*****.COM>
Subject: Re: How to Stop?
Date: Wed, 29 Jul 1998 09:57:33 +0100
<snip!>
>Humanis Policlubber raises Runner cost (slowing the Bully deck down) and,
>targetting trolls, he becomes a great combo with Loki. Trolls will come into
>play turned, and with a Loki out you can damage them before they get off the
>ground. For optimum damage, the best tactic with Loki is the double
whammy, at
>the end of your opponent's turn you turn a Loki to deal 3 points armor
>piercing, then you unturn Loki during your refresh phase and turn him
again on
>your turn for a total of 6 points AP damage to the target troll. ;o)
>
>Of course, Jade and Archie make good partners for Loki for similar reasons.
>
>Metahuman Predjudice is another nice one for slowing down a Bully deck. I use
>it quite a bit when playing Tony. Keeping the 2 nu yen back for deploying
this
>card, I'll send a thug back into his deck... usually Skwaaaaaark. The beauty
>is catching a Prime Runner like Torgo or Kahm takes the money from him as
well.
>
>Unstable Ally and In-fighting have their uses with Bully decks.
>
>Saeder Krupp is another great tool against these decks, as the Bully's often
>like the big bad Objectives like Cleanse the Hive, Dragon Hunt, Room 5B78 and
>such. If you can get the Objectives off the table, they'll have to play the
>game like the rest of us.
<snip!>

Loki makes a great point with Jade and Archie. I took it a different step,
though. I put a couple of Jades in my deck, with some Infected Chromes.
When my opponent played a Skwaaaaaark! with Dermal and Wired, I just played
an Infected Chrome on him. He turned to heal, so I payed and turned Jade.
I kept this up until Skwaaaaaark! was dead. Not only could he not turn to
heal, but he couldn't use his main heavy hitter to go on runs, even to do
damage against some challenges for his Shadowrunning team.

And also consider how many runners he takes on his Shadowruns. I've found
that by stacking Mine Fields in my Challenges, that, on a really healthy
sized Shadowrunning team, that as big as the Bullies are, 5-6 AP damage is
a real PITA. It also takes care of any Biotechers that might be present.

Crude, but effective. And Special Delivery is more inconvenient than
anything, but sticking that in a deck can reak some havoc in the safehouse
as well. To top that off, Aztechnology and some cheap runners (kill your
Rockers to kill his Trolls) is a pretty good way to tick someone off. Even
throw in a Bonzai or two, a built-in (Should I be careful using built-in?
;-) Aztechnology machine.

Keep in mind that including some of these cards might increase your deck
size or slow down your own game. Gotta balance to make sure that your
effectiveness isn't hindered by countering their Troll / Bruiser type
decks....

Cheers,

Jon

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