From: | Felix Hoefert <FHoefert@********.DE> |
---|---|
Subject: | Re: How to Stop? |
Date: | Thu, 30 Jul 1998 00:27:51 +0200 |
>
> From: David Reis <david.reis@*****.COM>
> Subject: Re: How to Stop?
>
> > One of the first things to consider should be the challenges you are using.
> > The following cards are the challenges I consider "run-stoppers":
>
> This is a nice idea, but a proper 'fatty' deck (as they are called
> here) is going to be using cermak blasts, urban brawls, etc for
> objectives making those challenges useless.
>
> On the other hand, if you can force the opponent to run on your
> objectives, they will have a hard time getting through your
> challenges. Ways to do this are to beat him to his objective, play
> with change of plans, use saeder krupp, or even green apple
> quicksteps, etc.
>
> I also like to intercept with some silly runner like thrash and use
> tactics:scatter to thin out the crowd a bit. Cortex bombs are good
> in conjuction with this, too.
>
YouŽll have to hope thereŽs a very big nasty or a Booby Trap waiting
after the CoP. HeŽll pull out of the Run after one Challenge. There go
your 4 Nuyen, you loose a Challenge, and he returns next turn. ---Felix