From: | Felix Hoefert <FHoefert@********.DE> |
---|---|
Subject: | Re: How to Stop? |
Date: | Thu, 30 Jul 1998 00:23:44 +0200 |
>
> <snip!>
> >Humanis Policlubber raises Runner cost (slowing the Bully deck down) and,
> >targetting trolls, he becomes a great combo with Loki. Trolls will come into
> >play turned, and with a Loki out you can damage them before they get off the
> >ground. For optimum damage, the best tactic with Loki is the double
> whammy, at
> >the end of your opponent's turn you turn a Loki to deal 3 points armor
> >piercing, then you unturn Loki during your refresh phase and turn him
> again on
> >your turn for a total of 6 points AP damage to the target troll. ;o)
> >
> >Of course, Jade and Archie make good partners for Loki for similar reasons.
> >
> >Metahuman Predjudice is another nice one for slowing down a Bully deck. I use
> >it quite a bit when playing Tony. Keeping the 2 nu yen back for deploying
> this
> >card, I'll send a thug back into his deck... usually Skwaaaaaark. The beauty
> >is catching a Prime Runner like Torgo or Kahm takes the money from him as
> well.
> >
> >Unstable Ally and In-fighting have their uses with Bully decks.
> >
> >Saeder Krupp is another great tool against these decks, as the Bully's often
> >like the big bad Objectives like Cleanse the Hive, Dragon Hunt, Room 5B78 and
> >such. If you can get the Objectives off the table, they'll have to play the
> >game like the rest of us.
> <snip!>
>
> Loki makes a great point with Jade and Archie. I took it a different step,
> though. I put a couple of Jades in my deck, with some Infected Chromes.
> When my opponent played a Skwaaaaaark! with Dermal and Wired, I just played
> an Infected Chrome on him. He turned to heal, so I payed and turned Jade.
> I kept this up until Skwaaaaaark! was dead. Not only could he not turn to
> heal, but he couldn't use his main heavy hitter to go on runs, even to do
> damage against some challenges for his Shadowrunning team.
>
> And also consider how many runners he takes on his Shadowruns. I've found
> that by stacking Mine Fields in my Challenges, that, on a really healthy
> sized Shadowrunning team, that as big as the Bullies are, 5-6 AP damage is
> a real PITA. It also takes care of any Biotechers that might be present.
>
I don´t know who You´ve played against, but he seems to be a very poor
bruiser deck player. Why would he want to take 5 or 6 Runners on a Run
if he can use 1 or 2 to get WtD and Urban Brawl? Un-cybered trolls are
much safer to use, anyway.
> Crude, but effective. And Special Delivery is more inconvenient than
> anything, but sticking that in a deck can reak some havoc in the safehouse
> as well. To top that off, Aztechnology and some cheap runners (kill your
> Rockers to kill his Trolls) is a pretty good way to tick someone off. Even
> throw in a Bonzai or two, a built-in (Should I be careful using built-in?
> ;-) Aztechnology machine.
>
> Keep in mind that including some of these cards might increase your deck
> size or slow down your own game. Gotta balance to make sure that your
> effectiveness isn't hindered by countering their Troll / Bruiser type
> decks....
Good point. ---Felix