From: | "a . a" <alphirius@****.COM> |
---|---|
Subject: | Re: gencon tournament rules (official) |
Date: | Fri, 31 Jul 1998 16:35:11 EDT |
>> > <snip> scroll down far if you need to see the rest.
>> >
>> > 7. The player that goes first Does not draw his/her eighth
>card their
>> > first turn.
>> >
>> > what is with this rule. i dont see why any one would come up
>with a
>> > rule like this. there is nothing in the rule book that has any
>> > suggestion that this is some thing that may need to be done. i
>dont
>> > see why you should penalize the player that is going first.
>now if the
>> > rule is that if you use a card to help win the
>who-goes-first-roll,
>> > then you dont get the eight card but other wise it seems to me
>to be a
>> > really bad rule.
>> >
>> It's a holdover from Magic. It's become a fairly standard Magic
>tourney
>> rule because in Magic, going first is a huge advantage. Basically,
>if you
>> win the coin toss/dice roll, you get to "Play or Draw", to some
>extent
>> eliminating teh hug advantage that going first in magic can have.
>>
>IMO going first in ShadowRun is almost a penalty buy itself. You
>can't
>earn any rep in the first round when you are first. You can only play
>challenges on one objective (yours).
>
<snip>
In my opinion, going first, does have some benefits, and drawing that
eigth card in you first turn helps as well..... more than once, my
friends and I will play, and the person who goes first stands an okay
chance of going against an undefend objective, that's not
intercepted..... how? most folks I play, don't put challenges down,
till they see the card, and don't get a runnuer out very early.....
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