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Mailing List Logs for ShadowRN

From: David Reis <david.reis@*****.COM>
Subject: Re: Skills to Pay the Bills
Date: Mon, 10 Aug 1998 14:12:07 -0700
Matb <mbreton@**.NETCOM.COM> wrote:
>If you go first in the game:
>
>Turn one -- Get 8Y, 8 cards. Deploy cheap, multi-skilled Runners -- for
>4Y each, you can get Marek and Tempest. If you try really hard, you can
>get out two Moonlightings for an additional 4Y, maybe enough to pull out
>an Iron Lung for your Runners to visit. If not, and this is the
>important part, you can trash your entire hand = except, of course,
>StptB.
>
>Turn two -- Fill up your hand, StptB gets you +6Y. The advantage/flaw
>is that, since your Runners turn to heal during your Refresh phase,
>StptB isn't going to affect them at all. This gives you 6Y to spend,
>and a selection of (possibly) 19 cards, or a third of your deck. That
>also means you've had your choice of Challenges to play to guard both
>Objectives.
>
>Turn three: You probably blew the 6Y on a decent Runner, which gives you
>three mid-sized guys. It also leaves you with six cards in your hand
>and no other cash; so take money this turn (another 4Y) and deploy some
>Gear, or a fourth Runner, and hit your Objectives.
>
>
>If you go second:
>
>Turn one: Deckers. Drop a Static and Kraker-Jack, two cheap Runners
>with lots of skills *and* Recon. A lot of players drop Challenges on
>the first round, to give them a better draw the next turn; this gives
>you the option to look at Challenges and select Runners to sleaze them.
>
>Turns two and three follow pretty much like above - cruise through your
>cards and use the money advantage to deploy best what you need.
>
>
>StptB doesn't work quite so well in late-game; usually you're at the
>point where Rockers, Fuchi, or other money sources have kicked in for a
>while, so you have all the yen you need. turning all your Runners can
>be a serious disadvantage then, as you may need to pull off an
>interception (or use the Runner's abilities to mess up your opponent).
>But you may also be faced with a lockdown from an Ice Queen deck; in
>that case, StptB may get you eight or ten yen needed for the larger
>Runners (read: Skwraawk).
>
>And hurrah, it doesn't work for those pure Melee decks....
>
Why do you assume only one opponent? My regular game always has 3 or 4
players.

There are a lot af good ideas in your comments, most of which apply equally
well for 3- and 4-player games. Any additional ideas specifically for 3+
player games?

David

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