From: | Matb <mbreton@**.NETCOM.COM> |
---|---|
Subject: | Re: Amazonian Hunt + Invisibility |
Date: | Wed, 12 Aug 1998 11:54:46 -0700 |
> By the way...what's the ruling on when you can pull out of a run? It
> seems to me that a good deck idea is something that turns invisible and
> sleazes a challenge or two, then pulls out and sleazes the remaining
> next turn. Is that all legal sounding to you all?
Invisibility only works on one Challenge; but you could use a mage with
Sorcery-2 and two copies of the spell (or a Spell Lock) to pull that
off. In two player, it's all right; I'm more inclined to Invis' the
first Challenge, and then add in the rest of the team by way of Red
Widow of Rapiers, though -- leaving a Challenge partially unguarded like
that in a multi-player is just asking for another player to steal it.
- Matt
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