From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Re: Silencers/Silenced Weapon |
Date: | Mon, 31 Aug 1998 12:45:16 -0700 |
>
> Do all Runners on a run have to be using Silencers/Silenced Weapons
> during combat in order for the alarm not to be triggered? Or just one?
> The reason I ask is that you can only have 4 Silencers in your deck
> while you can have up to 6 on a run. It seems to me that even if you
> are lucky enough to draw and play all 4, you'll still trigger the alarm or
> your team will not be as strong (because of the fewer runners).
> And the odds of you getting all of your runners equipped with Silencers/
> Silenced Weapons is kind of low because you can only have up to 4.
> There aren't *that* many silenced weapons and if you *are* determined
> to use them, you'll need to pack alot of them in your deck.
> So this leads me to wonder why use Silenced Weapons at all if each
> of your runners must have one?
Not all your runners need to be silenced, just the ones dealing the damage to
kill the Challenge. If two of your six runners can dole out enough damage to
slay the Challenge, and those two were using silenced weapons, then the alarm
is reset and you may progress. This comes from FASA.
Also, getting those two or three silinced Runners to do that amount of damage
isn't that complicated. Pumpable Runners or specialized ammo (Armor Piercing
or Flechette) are the msot obvious.
-== Loki ==-
+----------------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
+----------------------------------------------------------------------+
Shadowrun RPG 3rd Edition Playtester. SRTCG Playtester.
Poisoned Elves: www.primenet.com/~gamemstr
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com