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From: Freak Finger <Freakfingr@***.COM>
Subject: Re: [New Card... Black Ice inspired]
Date: Fri, 25 Sep 1998 03:07:50 EDT
>Hoi,
[snip]
>
>>What i meant to say was that the Cat Shaman had the ability to
>>influence someone elses mind. Do you have any card ideas that would
>>have a Cat Shaman able to influence the actions of another runner ?
>
>Howzabout -
>
>Name - Cat Totem
>Type - magic/gear
>Cost - 1¥
>Text - turn shaman and roll D6 adding shamans conjure skill to the roll.
>1-6 No effect. 7+ take control of target runner not under your control,
>until end of your turn. If runner was turned that runner is
>straightened. At end of turn return runner to owner turned. sucessful
>or not cat shaman does not unturn during your next refresh phase.
>
>I tried to do three things here. First one cannot take control of their
>own runners thus unturning them. Avoiding "I turn lord torgo and kill
>off 5 elves and then using cat shaman to unturn him to go on a
>shadowrun." or "I turn this cat shaman to unturn this other cat shaman"
>Second make the runner useful when to take control of them by not having
>them be turned. And third make it hard to take control of them in the
>first place and impose a penalty on the shaman successful or not. Let
>me know how I did.
>
>Donald Arganbright
>
What you did was make an Aztechnology Deck into a superkiller.
Joe Nuth



In a message dated 98-09-24 12:53:14 EDT, you write:

<<
3 words for you, UP THE COST! Also I would make it an eight or higher as a
seven is to easy to get with items like the LWF or Loaded Dice. That
makes the Shaman actually have to work with their conjure ability to use
this card.


3 words back at you NO,NO,NO! the cost is fine. look at all the other
totems, 1Yen. also it is not that easy to get a seven even with the use
of cards like LWF and Loaded Dice. think about it. there is only one
shaman that has 3 conjure and he has a up keep of 2yen. so it would be
costly. now lets look at the runners with just 2 con. even with using a
loaded dice plus a LWF you get a +4 to your roll. that makes it a 33%
chance to fail and it cost you 5yen for the LWF and it is a 4 card
combo. so for the chance that you still fail with a 1 or 2 that is
pretty high cost and card combo.

looking at the chance with out help from roll modifies would a conjure 2
shaman still needs a 5 or 6 to get the success. and a conjure 1 shaman
needs the 6.

words from "DA' PUCK >>


Perhaps a drawback if the controled runner is trashed/fragged. Say 3 AP
damage and/or the Totem is trashed. This would make a problem for the killer
Aztec deck and also offset the cost problem.
What do you think?
FreakFingr

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