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Mailing List Logs for ShadowRN

From: Conrad Mikaelian <MLoki@***.COM>
Subject: Re: Arson and Multi-demolitions
Date: Wed, 7 Oct 1998 14:32:43 EDT
In a message dated 10/5/98 1:51:27 AM Pacific Daylight Time, talos187@***.EDU
writes:

> Just thinking about the Arson card, how you add the guy's demolition to
> the roll. Two questions: One, are there any guys out there who have a
> demolitions skill of more than one? Um...didn't think so. Why the hell
> not? That's maybe the only use for chipjacks, eh?
>
> Also, you frag the guy on a result of 1. If you add the demolitions
> skill to the roll and you have to play it on a guy with demolitions, how
> the fuck would you ever get a 1?


Remember their are stingers that (a) can modify a die roll and (b) can remove
skills from a runner. After you play the card on a runner with Demo you can
suddenly forget what wire to cut. Btw, I tried the chipjack demo team and
came to one conclusion. Arson just sucks. I actually lost more runners than
it was worth and any runner who has demolitions also has more than one skill
so it doesn't even replace moonlighting.

Conrad

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