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Mailing List Logs for ShadowRN

From: Freak Finger <Freakfingr@***.COM>
Subject: Re: BM's
Date: Fri, 9 Oct 1998 02:22:04 EDT
In a message dated 98-10-08 10:30:38 EDT, you write:

<<
It's all well and good for you to say that a person should not use
"real world" examples for a card game, but in this case to use the
Black Market like that goes against the SPIRIT of the game. First and
foremost, FASA would like us to play the CCG in the spirit of the
world they created >>
------------------------------------

I do agree. And taking all the "real world" or RPG logic out of the game is
not my intention. The fantasy of the SR world is what makes the game so
interesting for me, but that logic should only go so far. Some of the
"realism" is going to have to be sacrificed because some of the game
mechnices will clash. It should be followed to keep the game fun but some will
have to be sacrificed to keep the game fair and playable.
This might be an example. I have Jackyl a burned out mage. So he can use
cyberware and spells also. I give him a Hellblast and then i give him Wired
Reflexes. If he intersepts a team of runners and uses his Hellblast ( text
says: turn to use Attack Value of Hellblast in place of user's Attack Value.
d6+8 inflicts 2 armour piercing damage on all runners present) I roll a 4 his
attack value becomes 12 and all runners present take 2 AP damage. Then i roll
a 5 on his Wired Reflexes ( text says: roll d6 after each combat user servives
on 4+ user inflicts damage a second time.) I have him in heavy armour and
covered with stim patches so he servives the 5 is rolled. According to the
rules the Hellblast does his attack value again (12) and 2 AP to all runners
present.
I don't think RPG logic or "real life" logic would support this
interpritation of the combo, but the rules of the game do. Some of the SR
story logic had to be sacrificed so these cards could still be made and used
in a fair well balanced card game.
By the way what does everyone think of that combo?
Freakfinger

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