From: | andrew <andrew@********.NET.UK> |
---|---|
Subject: | Re: Thermographic Vision |
Date: | Fri, 9 Oct 1998 09:26:06 +0100 |
> Mark Peterson wrote:
> >
> > Thermographic Vision 2¥
> > Gear (Cyberware)
> > -1 Essence.
> > If the challenge just
> > revealed is an Awakened,
> > Street, or Personnel challenge,
> > roll a D6: On a 4+, your
> > team may choose to pull out
> > before combat.
>
> Wow! It's like a Detect Enemy that is actually general enough to be
> worth using! I'm trying to decide if it's underpriced, but with the
> 50/50 chance of failure, I suppose it's about right. I don't know what
> kind of effect eye replacement has in the RPG, but 1 essence loss seems
> rather light. But then, you only loose 2 to replace an entire arm, so I
> guess that makes sense.
> Anyway, great idea.
>
> Travis
Just for your info cybereyes and thermographics cost 0.2 essence. But when
you buy cybereyes you can put 0.5 points of essence wirth of eye mods for
no essence cost.
Perhaps a better card would be one called cybereyes and have two or three
mods that cost no essence.
KO