From: | Freak Finger <Freakfingr@***.COM> |
---|---|
Subject: | Re: BM's |
Date: | Fri, 9 Oct 1998 12:06:03 EDT |
<< I have Jackyl a burned out mage. So he can use
> cyberware and spells also. I give him a Hellblast and then i give him Wired
> Reflexes. If he intersepts a team of runners and uses his Hellblast ( text
> says: turn to use Attack Value of Hellblast in place of user's Attack
Value.
> d6+8 inflicts 2 armour piercing damage on all runners present) I roll a 4
his
> attack value becomes 12 and all runners present take 2 AP damage. Then i
roll
> a 5 on his Wired Reflexes ( text says: roll d6 after each combat user
servives
> on 4+ user inflicts damage a second time.) I have him in heavy armour and
> covered with stim patches so he servives the 5 is rolled. According to the
> rules the Hellblast does his attack value again (12) and 2 AP to all
runners
> present. >>
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Nice verey nice but I think this is a "to many cards combo".
OLAF
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Definatly way to many cards for a serious attempt to win the game. Also way
to mush ¥ spent on a runner who will probobly get trashed when you use the
combo. Its just one i tried for fun. Sometimes you gotta play to win sometimes
ya just gotta play.
Freakfinger