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From: andrew <andrew@********.NET.UK>
Subject: Re: Burned out mages and Wired Reflexes
Date: Fri, 9 Oct 1998 18:07:55 +0100
Donald Arganbright wrote:

> Hoi,
>
> >>I have Jackyl a burned out mage. So he can use cyberware and spells
> >>also. I give him a Hellblast and then i give him Wired Reflexes. If
> >>he intersepts a team of runners and uses his Hellblast ( text says:
> >>turn to use Attack Value of Hellblast in place of user's Attack
> >>Value. d6+8 inflicts 2 armour piercing damage on all runners
> >>present) I roll a 4 his attack value becomes 12 and all runners
> >>present take 2 AP damage. Then i roll a 5 on his Wired Reflexes (
> >>text says: roll d6 after each combat user servives on 4+ user
> >>inflicts damage a second time.) I have him in heavy armour and
> >>covered with stim patches so he servives the 5 is rolled. According
> >>to the rules the Hellblast does his attack value again (12) and 2 AP
> >>to all runners
> >>present.
>
> I don't think that this is going to work quite the way you put it.

THe way to get around this problem is a spell lock.


KO

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