From: | Noah Overton <NOAH_OVERTON@*************.OM.HP.COM> |
---|---|
Subject: | Re: Physical Adepts |
Date: | Fri, 9 Oct 1998 13:30:04 -0700 |
Thorn -- Physical Adept 8¥ Melee 2
Troll Runner 7/7(A1) Athletics 2
Stamina.
Thorn may not go on shadowruns
with more than two other Runners.
All Runners present with Thorn gain
Stamina.>>>>>>
i would have to say that the cost is low for what you get. maybe a upkee=
p is
needed.
>>>>>>>
Tumult -- Physical Adept 7¥ Melee 3 Ork Runner =
6/6 (A1)
Stamina.
During your Refresh Phase, remove
up to two damage from Tumult. Tumult may not use ranged weapons.
>>>>>
not to bad
>>>>>>
The Celt -- Physical Adept 8¥ Melee 3 Human Prime Runner =
6/6 (A1) Stealth 2
Stamina. Athletics Silenced.
>>>>>>>
the only problem i see is how can he slience a gun.
>>>>>>
Neomystic -- Physical Adept 7¥ Athletics Elf Runner =
5/5 Melee 3
Guard. Streetwise May not hold ranged weapo=
ns.
2¥: Burst Fire.
>>>>>>
one big problem how do you get Burst Fire if he cant hold/use Ranged wea=
pons.
if you can hold it, you cant use it.
one last thing i see is the over use of armor and melee, this may be jus=
t me but
i would like to see more runners that have other skills then melee, figt=
h
smarter not harder. or maybe a couple of challenge that you cant use mel=
ee
weapons on.
words from "DA' PUCK"
--
peace be thy path,
talos landone
______________________________ Reply Separator _________________________=
________
Subject: Physical Adepts
Author: Non-HP-talos187 (talos187@***.EDU) at HP-PaloAlto,mimegw2
Date: 10/9/98 11:49 AM
PhyAds generally suck in the RPG, but here are a few of my card
adaptions. Rather than give a new type of gear, I just gave each PhyAd =
a special ability. Granted, some aren't perfect translations from the
RPG, but I tried to go for originality and balance. Tell me what you
think, eh?
Thorn -- Physical Adept 8¥ Melee 2
Troll Runner 7/7(A1) Athletics 2
Stamina.
Thorn may not go on shadowruns
with more than two other Runners.
All Runners present with Thorn gain
Stamina.
Tumult -- Physical Adept 7¥ Melee 3
Ork Runner 6/6 (A1)
Stamina.
During your Refresh Phase, remove
up to two damage from Tumult. Tumult
may not use ranged weapons.
The Celt -- Physical Adept 8¥ Melee 3
Human Prime Runner 6/6 (A1) Stealth 2
Stamina. Athletics
Silenced.
Neomystic -- Physical Adept 7¥ Athletics
Elf Runner 5/5 Melee 3
Guard. Streetwise
May not hold ranged weapons.
2¥: Burst Fire.
--
peace be thy path,
talos landone