From: | Ryan D DeLano <marilynfreak@****.COM> |
---|---|
Subject: | Re: New Card Ideas - First Strike Based |
Date: | Sun, 11 Oct 1998 15:28:45 -0600 |
<jayden63@*******.COM> writes:
>Hoi,
>
> Due to all the debate over how "first strike" should work. Here
>are
>some cards that I came up with.
>
>Name - Dirty Tricks
>Type - Stinger
>Cost - 4¥
>Text - Play when target runner enters runner vs. runner combat.
>Target
>runner does its damage first. Adjust opposing runners threat rating
>for
>fatique as per normal rules. Dirty Tricks cannot be played on drones
>or
>spirits.
>Flavor - "Heres mud in your eye."
>
>Name - Thinking ahead
>Type - Stinger
>Cost - 4¥
>Text - play when runner with drones or spirits enters runner vs.
>runner
>combat. Target drone or spirit does its damage first. Adjust
>opposing
>runners threat rating for fatique as per normal rules. Thinking ahead
>cannot be played on runners.
>Flavor - "Glad I sent it ahead. It will wear them down for us."
>
>Name - Known weakness
>Type - Stinger
>Cost - 4¥
>Text - Remove a line with the text "deals damage first" from target
>revieled challenge until end of turn.
>Flavor - "It aint so tough... if you know where to hit it."
>
>Name - Unforseen Problem
>Type - Stinger
>Cost - 4¥
>Text - Play on just revieled awakend or personell challenge. The
>challenge does its damage to the shadowrunning team first. Adjust all
>runners for fatiue as per the normal rules.
>Flavor - "I thought you said they wouldn't be armed!"
>
>Suggestions and comments welcome.
>
>
>*** Knife Sharpens on Stone... Man Sharpens on Man ***
>*** - Tao ***
>
>Jayden Stormwalker
>Donald Arganbright
>
>
>______________________________________________________
>
I think those are some great ideas for cards.
>
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