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Mailing List Logs for ShadowRN

From: Patrick Bourgault <PBourgault@**********.COM>
Subject: Re: Duelest / New Thread: Best Challenges
Date: Tue, 20 Oct 1998 11:56:01 -0400
> Challenges: The lifeblood of killing a Shadowrunning Team. We all
> probably have a pretty good idea of what some of the toughest,
> physically
> to fight, are. However, I'd like to hear what the collective opinions
> are
> from those of you who play (or collect) as to what the best challenges
> are
> for stopping Shadowruns, whether it be a bully deck or a sleaze deck.
> I,
> personally, have a few cards that work for a couple of games before
> someone
> figures out a way to build their deck to circumvent them. Of course,
> it'd
> probably help if I changed my challenges more ;-)
>
> Anyway, I'm a lookin' for some feedback. Let's see what some of you
> think.
> I don't care if you list your top 5 or top 10 or even top 20
> favorites.
> I'm curious to see what the general consensus is.
>
- Voiceprint ID : I thought this challenge was one to throw out till I
tried it. Besides being easy to sleaze (bad side), I like this
challenge because it makes lose two good cards from my opponent (in a
deck, every cards are good cards).

- Motion Detector, Hellish Traffic, Corpselight to stop any SR in
progress, whatever the strength of the team.

- Lone Star Beat Cop to arrest the most useful or most equip runner.
Also, if the player already has 7 cards in his hand while making the
run, he gets to trash one as a bonus (unless he plays a special).

- Sec. Decker to kill a decker in recon or if you need a bluff.

- Sec. Camera to bypass any recon or even Fastjack's ability.

- Street Scum : Might be a little hard to sleaze and to trash a random
gear.

- Yakuza Assassin because few runners can kill him without gears and it
is random.

- Mine Field : the bigger the team, the better the damage.

- Maglock : no comment needed.

- Nets, Sim Sensation just to send a couple of runners to the safehouse.


BTW, I just thought about a new combo in a specific situation: Sec.
Consultant and Change of Plan. when all objectives are empty of
challenges and both players are about to win, put a Sec. Consultant on
an Objective (an other challenge if you want to). When the other player
will recon it, he will put an easy challenge of his own so he can bypass
it easily (and not to end the SR). When he declare his SR, hit him with
a Change of Plans, intercept the run and on your turn, choose between
the two objectives.

Of course, it is easy to bypass this combo with Sleep/Invisibility/LOTI,
but imagine what you can do with this combo and a Bulldog Van.

See ya.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.