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Mailing List Logs for ShadowRN

From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Duelest / New Thread: Best Challenges
Date: Tue, 20 Oct 1998 10:39:43 PDT
Hoi,

(snip)

>I'm going to throw a question up to the rest of the readers who
>actually care about playing the game....
>
>Challenges: The lifeblood of killing a Shadowrunning Team. We all
>probably have a pretty good idea of what some of the toughest,
>physically to fight, are. However, I'd like to hear what the
>collective opinions are from those of you who play (or collect) as to
>what the best challenges are for stopping Shadowruns, whether it be a
>bully deck or a sleaze deck. I, personally, have a few cards that
>work for a couple of games before someone figures out a way to build
>their deck to circumvent them. Of course, it'd probably help if I
>changed my challenges more ;-)
>
>Anyway, I'm a lookin' for some feedback. Let's see what some of you
>think. I don't care if you list your top 5 or top 10 or even top 20
>favorites. I'm curious to see what the general consensus is.
>
>Also, this is a good time for those of you who thought the list had
>quit e-mailing you to generate some traffic of your own ;-)
>
>Cheers,
>J

Since the majority of the games that I play are multiplayer - 3 to
4 players, challege selection is very important. I cannot count on
really nasty 3 card combos or even look really to expect to see 2 card
combos. 16-18 of all my challenges in a deck are run stoppers, that
really must work well on their own.

Maglocks - cant be sleazed without proper gear cards... usually works.
Chomps 2000 - stops bully decks for a run, can't usually be sleazed.
Hellish traffic - wonderfull. Tough sleaze requirements.
Corpslight - sucks rocks - Most every type of deck has someone with
leadership. Cant be relied apon.
Gut Check - Good filler. 50/50 chance of stopping... not too shabby.
Widows Trap - Usually good for 1 stop. Then there are the chances to
take the next time. Not too shabby.
Nets - ok I guess. Great for setting off the alarm, but doesn't stop
things cold.
Yakuza assasin - Most decks cant go up on a 1 on 1 basis with this
guy, works great.
Yakuza hit squad - works great if the running team has been weakened
by previous challenges, can't be relied apon to always work on
its own.
Mage Strike force - With just a little nuyen this is the nastiest
thing around. 6¥ and an opperation cottonmouth gives a 14/14
(A5) or even 12/12 (A4) wo/oppertation cottonmouth. Usually good
at stopping a run.
Elite Security Mage - another scary challenge. Much like above, but
you get to send torgo home before he does anything.

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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