From: | "O.Kramer" <Olaf-Kramer@********.DE> |
---|---|
Subject: | Re: Making the game fun |
Date: | Fri, 23 Oct 1998 18:03:31 +0200 |
> :>I don't really like the mechanics of the game. I thought it'd grow on
> me,
> :>but it didn't.
>
> That's kinda why I got on this list myself; nobody I know finds the
> game much fun, mostly because "strategy" seesm to center on slaghtering
> the other players runners. May be the (smallish) card assortements we
> have, or lack of real experimentation / swapping / etc. I've seen some
> counters to this (the challenge / objective thread was intersting), but
> still. ..
> In other games, its usually good to kill off other players
> "hirelings", but its not so clearly the best.
Slaghter the runner of your enemie is one way, a other way is to steal his money
stop his runs and make enought rep to win.Not so easy like slaghter but it works
well.
> :Moreover, there are a *lot* of deck management cards in SRTCG; although
> :I don't think any of these are *very* powerful, most are definitely
> usable.
>
> I'd really like to hear a bit about SR deck management. My best
> managed deck is a ganger deck that works just because its all cheep (some
> Mr blacks and warehouse help).. I find myself using the "draw to seven"
> as my "deck management" a little to often...
>
Use the iron lounge and macabre
>
> ::It may also be the players: You've got the Runners, you've got the
> Specials -- what are
> :you waiting for?
>
>
> More often, ONE person has the runners, and the other is waiting to
> loose. :-(
>
> Mongoose
OLAF
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WE, THE HUMAN, ARE THE SKINDISEASE OF THE EARTH.
LETS HELP MOTHER EARTH, KILL ALL HUMAN.
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