From: | David Reis <david.reis@*****.COM> |
---|---|
Subject: | Re: Dealing with Fuchi |
Date: | Thu, 3 Dec 1998 08:55:33 -0800 |
>> went in a direction that I already new the answer to.
>> It is easy to deal with annoying runners, no matter what type they are.
>> I was originally wondering what some solutions are for dealing with
>> annoying LOCATIONS... IE. Fuchi, Z-Zone, Coffin Hotel... etc. I know
>> about cherry bomb and the great ghost dance... but they can't be the
>> only solution. I was originally wondering what else can be done about
>> them.
>>
>Well, except for Cherry Bomb and The Ghost Dance, the only other card you
>can play on a location (I think) is Lone Star Surveillance. Usually, a
>player won't take the chance of going on that location with this special on
>his location. It's even worst if you have a Lone Star Lock-up and a LSS on
>it, and a LS Sergeant.
>
Troll Bouncer can also be a deterrent if your opponent doesn't want you to
make money each time you visit the location. If the location is key to
your opponent's strategy and you know he only has one copy in his deck, put
multiple TBs on the location.
Also, it the location in question is one that can deal damage, i.e. The
Iron Lung, Tempest is a great way to make your opponent think twice before
sending Thrash or runners who can barely take the damage.
David