From: | Donald Arganbright <jayden63@*******.COM> |
---|---|
Subject: | New Card Ideas... Location stuff |
Date: | Thu, 3 Dec 1998 13:53:58 PST |
Due to the lack of cards dealing with Locations I have come up with
some that might be useful.
Name - Urban Renewall
Type - Gear/spell
Cost - 4¥
Text - To Use Urban Renewall, Turn Mage and the spell, Roll D6. 1-2 no
effect. 3-5 trash target location and trash Urban Renewall.
6+ frag target location and frag Urban Renewall.
Flavor - "Finally a spell that really does bring the house down!"
Name - Lock Out
Type - Gear/Program
Cost - 2¥
Text - Pay X¥ and turn program. X runners cannot visit any locations
until the end of turn. Owner of Lock Out chooses the runners.
Flavor - "Don't ya hate it when your key cards don't work anymore"
Name - C12
Type - Gear/miscalanious
Cost - 3¥
Text - play on runner with demolitions. Turn runner, Frag C12, and roll
D6. Target location is trashed and the runner holding C12 takes D6 -
runners demolition skill in AP damage... minimum of 1.
Flavor - "This stuff will blow anything up... including you"
Name - Natural Disaster
Type - Special
Cost - 5¥
Text - Trash any location in play.
Flavor - "What exactly counts as an Act Of God?"
Name - Home Owners Insurance
Type - Special
Cost - 0¥
Text - Only 1 Home Owners Insurance may be deployed per player. If any
Locations you control are trashed or fragged add their deployment cost
to you credstick.
Name - External Security System
Type - Special
Cost - 3¥
Text - Play on target location. No other specials or contacts may be
deployed onto this location. 6¥ This location cannot be trashed or
fragged until the begining of your next legwork phase.
Flavor - "Nothing gets in here unless I permit it."
Comments and suggestions welcome....
*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***
Jayden Stormwalker
Donald Arganbright
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