From: | Travis Phillips <tmphill@******.COM> |
---|---|
Subject: | Shaman Deck |
Date: | Thu, 3 Dec 1998 16:53:43 -0700 |
It's been exceptionally slow on the list lately so I thought I'd post
this shaman deck for critique. Many months ago, someone asked if anyone
had come up with a successful shaman deck and this is my stab at it. It
has worked suprisingly well, despite being on the large side (79+6
cards). I think I've made a few changes since I wrote this all down and
I've tried to reflect those, but I know I've missed some.
This deck sleazes very consistantly but when there's fighting to be
done, a couple of Knuckles and Moonshadows work wonders. Not to mention
the spirits to suck damage.
Shaman Deck
Runners (25)
Knuckles x2
Thrash x4
Titan
Moon Shadow x3
Shade x2
Grandfather Bones x2
Pappy
Skag
Wishbone x2
Hawkwind x2
Tempest x2
Drake
Cherry Bomb
Static x2
Gear (15)
Maglock Passkey
City Spirit
Greater Elemental x2
Nature Spirit x2
Ally Spirit x2
Watcher Spirit x3
Protective Spirit x2
Elemental x2
Challenges (26)
Gut Check!
Lone Star Beat Cops x3
Yakuza Assassin x2
Genetic Monstrosity x2
The Big Chase!
Maglocks
Hellish Traffic
Booby Trap
Hunting Gargoyle x2
Elite Security Mage
Mine Field
Razor Head Turf
Runners on Retainer
Lone Star Crowd Control
Corpselight
Incubus
Highway Showdown
Custom System
Mage Strike Force
Widow’s Trap
Elite Security Guards
Contacts (4)
Shady Manager x2
Elven Hitman
Troll Bouncer
Locations (2)
Hermatic Library x2
Specials (6)
Outstanding Performance
LotI x2
Wild Goose Chase x2
Bear Totem
Objectives
Tiki Head Enigma
Haunted High Rise x3
Site of Power x2
Well, there it is. If you have any comments or suggestions, great.
Travis
BTW, I don't know if my personal address is still overwriting the list
address in the reply to field, but if it is, make sure to change the
address to that of the list when replying.