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Mailing List Logs for ShadowRN

From: Noah Overton <Puckstpr@***.COM>
Subject: Re: Dealing with Fuchi
Date: Thu, 3 Dec 1998 23:16:43 EST
In a message dated 12/3/98 6:21:24 PM Pacific Standard Time, OneWay919@***.COM
writes:

> yes but you can never get a bouncer on all of those locations...in my Fuchi
> deck I have 4 Fuchi ind cards and I can play 2 or three if need beand I've
> yet
> to not see at least 2 in the first 5 turns ...oh yeah and with the cash
> generation I can get out my hitman and take out that bouncer in the same
> turn
> and still run to Fuchi at the end of the turn
>
> OneWay

for all of you that want to kick the Fu out of Fuchi. just run a deck that
runs fast. my human/ganger deck comes out fast and strong. and it has kick the
stuffing out of Oneways fuchi deck. jade, archi, shrukins, drive-bys and
sudden gob all work great.
plus if you can make your runs fast, fuchi is some what of a slow starter.

words from "DA' PUCK"

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