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Mailing List Logs for ShadowRN

From: Patrick Bourgault <PBourgault@**********.COM>
Subject: Re: New Card Ideas... Location stuff
Date: Fri, 4 Dec 1998 09:13:01 -0500
> Hoi,
>
> Due to the lack of cards dealing with Locations I have come up with
> some that might be useful.
>
> Name - Urban Renewall
> Type - Gear/spell
> Cost - 4%
> Text - To Use Urban Renewall, Turn Mage and the spell, Roll D6. 1-2 no
> effect. 3-5 trash target location and trash Urban Renewall.
> 6+ frag target location and frag Urban Renewall.
> Flavor - "Finally a spell that really does bring the house down!"
>
Sorry, but I don't like this one. I don't see why a heal (or fortelling, or
...) spell can trash a location. A more powerful Ram spell would be better.


> Name - Lock Out
> Type - Gear/Program
> Cost - 2%
> Text - Pay X% and turn program. X runners cannot visit any locations
> until the end of turn. Owner of Lock Out chooses the runners.
> Flavor - "Don't ya hate it when your key cards don't work anymore"
>
This one is better, and gives something new to bring to this game.
Althought, due to the cost of using this gear, I would change the cost for 0
nuyen.


> Name - C12
> Type - Gear/miscalanious
> Cost - 3%
> Text - play on runner with demolitions. Turn runner, Frag C12, and roll
> D6. Target location is trashed and the runner holding C12 takes D6 -
> runners demolition skill in AP damage... minimum of 1.
> Flavor - "This stuff will blow anything up... including you"
>
Another excellent card, but I would remove the damage it can give to a
runner. Don't forget that right now, only 8 runners have, or can have,
demolition (Drake, Ajax, Jack Hammer, Cherry Bomb, 4 skillsofts:demolition),
and since this card only works on locations, I think the cost of 3 nuyens is
sufficient. I would also add something like "trash all cards under this
location", just to say something that wasn't mension on Cherry Bomb.


> Name - Natural Disaster
> Type - Special
> Cost - 5%
> Text - Trash any location in play.
> Flavor - "What exactly counts as an Act Of God?"
>
This one reminds me of Rampaging Mutants, without any die roll.


> Name - Home Owners Insurance
> Type - Special
> Cost - 0%
> Text - Only 1 Home Owners Insurance may be deployed per player. If any
> Locations you control are trashed or fragged add their deployment cost
> to you credstick.
>
Nothing more to say about this one, except that I want it in my deck.


> Name - External Security System
> Type - Special
> Cost - 3%
> Text - Play on target location. No other specials or contacts may be
> deployed onto this location. 6% This location cannot be trashed or
> fragged until the begining of your next legwork phase.
> Flavor - "Nothing gets in here unless I permit it."
>
For this much a cost, I'd say, 6 nuyens : cancel card effect that would
trash the location.


Here's some others.

It's like a reverse Troll Bouncer :
Name : ???
Type : Special
Cost : 4
Text : Play on a location that must be visited. To send a runner to target
location, owner must pay 1 nuyen. Limit of one ??? per location.

Inspired by Friend of a Friend and Better Offer :
Name : Hostile Takeover
Type : Special
Cost : X
Text : X=4+deployment cost of target location. Play on a location that must
be visited. Cannot be played on a Lone Star location. As long as this card
remains in play, owner of Hostile Takeover controls target location. Trash
all cards under target location, except Lone Star Surveillance.

Basically, steal someone's location, don't earn nuyen from your Troll
Bouncer before stealing the location, and Lone Star cannot be affected by
that card. If Corp War wasn't discountinued, I would have added "can come
into play only if you have any Corp runners", something like Lone Star
Surveillance.

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