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Mailing List Logs for ShadowRN

From: Robert Thomas <Strangefate@*****.NET>
Subject: Re: Rocker/Virus Deck
Date: Tue, 8 Dec 1998 23:30:29 -0500
So that still doesn't mean you must go down to his level... rather then
using trolls to get away from this use LOTIs, lucky wabbits foots and
loaded dices. These will stop wanteds, riots... etc.

[An observation. There are more skills in the runners that I have used
than in your anti-everything deck. Now while I shall admit is is a
bruiser style deck, it can sleaze some challenges. LOTI's, Lucky Wabbits
Foot, and Loaded Dice are great, but that is all in the luck of the
draw.]


Runners (32)
Jackyl x2
Cannonball x2
Glitz x4
Skwaaaaaark! x2
Thrash x4
Stomper x2
Macabre x2
Reaper x2
Razorback x2
Hatchetman x2
Knuckles x2
Domino x2
Kromagnus x4

I would suggest dropping the Kromagnus, skwaaaaarks, jackyl, and
stompers, all together. This takes out some of the threat for
infighting. I would then replace with a few Lokis, tanaka, and ajaxs or
two. Lokis for troll damage and cement shoes, tanaka for poisons or
shurikins (really effective in a virus style deck) and ajaxs for drive
bys (also deadly with viruses and shurikins)

[Okay, I have a deck that has similar card combinations. The problem is
getting the card combinations out. Loki's are always targeted for
termination off the bat. The problem is that the deck is set to be
defensive, and that can be a hinderance. I know, I have a deck that has
every skill listed and ways to hold off the opponent. The problem is
that it gets too critical. One mistake and it is all over. Maybe you
have had better success than I have though.]

Gear (16)
Muscle Replacement x4
Cyberarm x4
HandRazors x4
Dermal Plating x4

I would drop the cyberarms and muscle replacements and add 3 bulldog
vans, 3 shurikin, and two posions (the last if you go the yakuza route)

[The whole point is that all of the gear is cyberware and can be brought
back into play with the chop shop. Shuriken and Poison need Yakuza
runners, and there is no such hinderance with the gear that I have.
Every runner is capable of using the gear that in in the deck.]

Locations (5)
Chop Shop x3
Club Vortex x2

No suggestions

Stingers (5)
Tactics: Converge x2
Innocent Bystander x1
Bad Reputation x1
Cowards x1
Spreading The Disease x4

I would loose innocent bystander, cowards, and bad reputation in favor
for cement shoes or drivebys (only if you use riggers or mafia dudes to
handle the trolls.)

[Innocent Bystander, Cowards, and Bad reputation are (of course) to make
the opponent lose reputation. That is a possible 25 points of reputation
lost. I think that it is worth it to keep them in.]

Challenges (12)
Double Jeaopardy x2
Security Consultant x2
Genetic Monstrosity x4
Chomps 2000 x2
Widow's Trap x2

More challenges... thats all I can say. I have found that with less than
twenty in a deck, you cant rely on having them out. Also with the
ammount of Nuyen your going ot generate I would stongly suggest pumpable
challenges... most dominantly Mage strike force. 6¥ and you have a
very nice 12/12 (A4)

[I have found a similar problem with challenges, but if the objective
can be taken quickly it can be alleviated. Pumpable challenges could be
a good idea, but the nuyen in this deck is for mainly getting runners
out and buying back cyberware from the trash pile to refit runners.]

Objectives (12)
Hell House x4
Bio-Lab Raid x4
Sucker Run x2
Nosferatu Den x2

I would loose the hell house and nosferatu den. I would replace them
with milk runs, cake walk, or ragnarocks... I know that milk runs and
cake walks have little rep, this will probably be sufficiant to keep
your opponent from running against them, but combine them with a media
chick and you have a 1 run victory.

[I won't go into the abusive use of the media chick here in this post.
The Hell House objective is 15 points in and of itself. Nosferatu Den
requires the opponent to decide which runner will die to allow the
objective to be taken. I know of few people who would like to lose a
runner just to take an objective.]

I would at the very least, take out some runners and add more
challenges. I am in agreement about your deck size... I tend to prefer
smaller decks.

Jayden Stormwalker
Donald Arganbright

[All in all, thanks for the input.]

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