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From: Patrick Bourgault <PBourgault@**********.COM>
Subject: Re: Awakened runner ideas
Date: Thu, 10 Dec 1998 14:54:06 -0500
> Hoi,
>
> Some of the more recent posts have me wondering what type of
> awakened runners could be used. (runners that are not human, dwarf,
> elf, ork, or troll.) I have seen sasquashes, shapeshifters, dracoforms,
> and several other breeds as shadowrunners during my years playing the
> RPG and in some of the books that I have read. Here are some pot shots
> on what those cards may look like.
>
> Name - Hammendrell
> Type - Dracoform Prime Runner (awakened)
> Cost - 12/1%
> Threat - 9/12 (A3)
> Skills - Leadership - 3, Social - 2
> Traits - Guard
> Text - Hammendrell cannot use gear cards. Once per shadowrun
> Hammendrell gets a free 2D6 burst fire (Breath Weapon).
> Flavor - "What was that crack you made about Dragons?"
>
>
A bit powerful, but at least you cannot put some gears on him. Just a
question concerning his skills : if you were in front of a dragon, would you
find him friendly or socialable (that doesn't include shitting in your
pants) ?? Instead of Social, I would put Sorcery.

Also, I don't see why he has the Guard trait. On the other hand, Stamina,
Anti-Social, and Hermit would apply. Anti-social because seeing a dragon is
frightening enough, and I don't think a dragon would be admitted in a pub
!!!

Lastly, his breath fire is not worth it considuring its current attack
value. Something like 8+d6 would be better. It is a lot more powerful, but
at least the damage is at least equal to a normal attack.


> Name - Neerith Davenshade
> Type - Vampire Prime Runner (awakened)
> Cost - 8/1%
> Threat - 7/4 (A1)
> Skills - Athlethics - 2, Stealth - 4
> Traits - Hermit, Anti-social
> Text - Neerith cannot hold cyberware cards. All non-weapon damage delt
> by Neerith is silenced. Frag a runner present with Neerith, or from
> your hand at anytime to fully heal Neerith Davenshade.
> Flavor - "I kill only for food, health, and pleasure"
>
>
Why the traits Hermit and Anti-Social ?? I found also that his special
abilities are weither too powerful or useless : Fragging a runner from your
hand without paying it is a tad too powerful. This ability should be
possible only if the TR is present with Neerith. Also, to heal 4 points of
damage is usually not worth a runner. Try this : on a runner vs runner, if
Neerith kills his opponent, frag TR and remove any damage dealed on Neerith.


> Name - Killeen
> Type - Shapechanger runner (awakened)
> Cost - 7%
> Threat - 3/4
> Skills - Conjure - 1
> Traits - None
> Text - When deployed choose one of the following.
> Bear.... Gain +3/+0 and Biotech
> Tiger... Gain +2/+1 and Guard
> Wolf.... Gain +1/+2 and Stamina
> Turtle.. Gain +0/+3 (A2)
> Flavor - "What you see, is not always what is"
>
>
In which novel/book have you seen this type of shapeshifter ?? The only one
I know are animals that can 'transform' into a human.


> Name - Bacalique
> Type - Sasquash Runner (awakened)
> Cost - 8%
> Threat - 7/8 (A1)
> Skills - None
> Traits - Biotech, Stamina
> Text - Bacalique is immune to virus tokens and any specials or abilities
> that would decrease Bacalique's attack value.
> Flavor - "No... I would not look good as a throw rug."
>
>
Excellent card.


> Name - Youura
> Type - Werewolf Runner (awakened)
> Cost - 7%
> Threat - 4/4
> Skills - Melee - 2, Steath - 1, athletics - 1
> Traits - None
> Text - Roll D6 before going on a shadowrun 1-5 No moon - no changes. 6+
> Full Moon - Gain +4/+2, (A+1), anti-social, until end of turn.
> Flavor - "Look to the moon for real power"
>
>
In SR, shapeshifters don't need the moon to transform. Since shapeshifters
do have regeneration capabilities, try one of the following :
1- After each combat, Youura heals d6 damage.
2- In the healing phase (sorry, don't rememeber the true name of the phase),
heal Youura without turning him.


> Well thats what I have for right now... any other ideas out there please
> post them or feel free to rip at mine... at least something will get
> posted, so I have something to make my day go by a little faster :)
>
>
BTW, these are only comments, not something like "what's the matter ...
these cards are ...".

See ya later.

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