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Mailing List Logs for ShadowRN

From: Wildfire <sara.miller@***********.EDU>
Subject: Re: Awakened runner ideas
Date: Thu, 10 Dec 1998 16:37:02 -0500
Awakened Runners... hmm. Here's some from my RPG games...

Name: Renee
Type: Awakened Runner (Banshee)
Cost: 4¥
Rating: 2/2
Description: Frag one runner you control to add that runner's body to
Renee's attack. 2¥: target an opponent's runner. Roll d6. If result is
higher than TR's body, frag runner.
Flavor: "You look tired. Let me sing you a lullaby..."

Name: Yu San
Type: Awakened Runner (Weretiger)
Cost: 4¥
Rating: 2/3
Skills: Melee 2 Stealth 1
Description: Yu San may not use gear. 3¥: +3/+2 (A1). Yu San does not
unturn during owner's next refresh phase if this ability is used.
Flavor: "It is the principle of the matter. Honor is not served by
overpowering with sheer strength."

Name: Slick the Fixer
Type: Awakened Contact (Zu Nu Qua, no I don't know how it's spelled)
Cost: 3¥
Description: Slick cannot be targeted by effects which trash cards. 2¥:
Roll d6 before revealing next challenge in stack. 1: trash random gear
card from shadowrunning team 2-5: no effect 6: deploy gear card from
hand onto runner participating in a shadowrun.
Flavor: "Did I ever explain to you the corallation between price and
what constitues rush delivery?"

Related to Slick...
Name: Blade's Wholesale Export
Type: Location
Description: 5¥: Try to make a deal with Slick. Roll d6: 1-4: Visiting
runner takes 3 AP damage 5+: Search your deck for all copies of one gear
card in your hand. You may choose to put any number of them in your
hand. Reshuffle the rest with your deck.
Flavor: "You've got 2 minutes. Start talking."

This comes from Slick's negotiation tactic of placing a defensive
grenade set for 2 minutes on the table, and the other party can talk
until they feel they should leave. >:->

Anyway, comment change etc as needed.

Wildfire

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