Back to the main page

Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Awakened runner ideas
Date: Wed, 9 Dec 1998 18:53:52 -0800
Wildfire wrote:

> Name: Renee
> Type: Awakened Runner (Banshee)
> Cost: 4¥
> Rating: 2/2
> Description: Frag one runner you control to add that runner's body to
> Renee's attack. 2¥: target an opponent's runner. Roll d6. If result =
is
> higher than TR's body, frag runner.
> Flavor: "You look tired. Let me sing you a lullaby..."

...permanently add the Runner's Threat Rating, or only until the end of=

turn? The card's really not that Banshee-like - either traditionally or
SR-ishly. And the second special (frag target opponent's Runner) is
just far too strong; especially when you add some dice-control cards. =

At the least, Renee should be turned, if not fragged as well.

> Name: Yu San
> Type: Awakened Runner (Weretiger)
> Cost: 4¥
> Rating: 2/3
> Skills: Melee 2 Stealth 1
> Description: Yu San may not use gear. 3¥: +3/+2 (A1). Yu San does no=
t
> unturn during owner's next refresh phase if this ability is used.
> Flavor: "It is the principle of the matter. Honor is not served by
> overpowering with sheer strength."

2/3's a kitten, not a Tiger. Interestingly enough, there are two
(more?) Weretiger's in Street Life, but I'll let you wait and see. I'd
bump up San's base cost and Threat rating; something like 7Y and a 5/5. =

I'd also be tempted to change the 'pump' ability (and, as written, you
can pump him up any number of times, while only sacrificing the next
turn) to a triggered effect instead -- ie, when San is damaged, when San
kills a Challenge, or something similar.
=

> Name: Slick the Fixer
> Type: Awakened Contact (Zu Nu Qua, no I don't know how it's spelled)
> Cost: 3¥
> Description: Slick cannot be targeted by effects which trash cards. 2¥=
:
> Roll d6 before revealing next challenge in stack. 1: trash random gear
> card from shadowrunning team 2-5: no effect 6: deploy gear card from
> hand onto runner participating in a shadowrun.
> Flavor: "Did I ever explain to you the corallation between price and
> what constitues rush delivery?"

Dzoo-Noo-Qua. Much too random to use; why spend the yen when you have a
1-ib-6 chance of getting what you want?

An alternative might be to allow you to pay extra to affect the die
roll:
"2¥: Roll D6 before a Challenge is revealed during a shadowrun (+1 for
every additional ¥ you spend.)" The ability to play Gear in a
Stinger-ish fashion is cool, though.

Although the cost is fairly high to use, I'd limit this to being used
just once a shadowrun. I'm not certain that making it untrashable is
really necessary; the hardcore rules-lawyers will also point out that
it's still vulnerable to the likes of Elven Hitman, which *frags*
Contacts. I'd probably leave it just as vulnerable as the next card;
there's not too much that's likely to bump off Contacts, anyway.


Also, it should be clarified whether you get to play Gear from your hand
for free or at normal cost (or a discount).
=

> Related to Slick...
> Name: Blade's Wholesale Export
> Type: Location
> Description: 5¥: Try to make a deal with Slick. Roll d6: 1-4: Visitin=
g
> runner takes 3 AP damage 5+: Search your deck for all copies of one =

> gear card in your hand. You may choose to put any number of them in
> your hand. Reshuffle the rest with your deck.

Expensive; again, the drawback is a bit too high for the actual cost.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.