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From: Kevin P Dargis <NEORAZORBOY@*******.NET>
Subject: Possible Game Additions
Date: Thu, 10 Dec 1998 18:35:30 -0800
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Hoi all,
I did some major brainstorming while driving home from work today =
and stumbled upon a few thoughts I think would make the game even more =
interesting than it already is. I'll start with the basic idea and =
build from it to see where I'm coming from and going to.

Day/Night token: This token would be played on the center of the =
playing field and starts with Day. It would be turned over each time =
the starting players turn comes around at the start of the turn. This =
can be signified by a coin (Heads/Tails) or by some kind of token card, =
etc. The reason I thought of this starts with the Owl Totem. If you =
have 4 Shaman with Owl Totems, how could it possibly be Night for 2 and =
Day for 2? This restricts the Owl Totem to only be able to "run" once =
every 2 turns. Which leads to:

Time Limited Objectives: somewhat similar to the "Doomsday Device" =
Objective introduced in the Underworld expansion. Except, the Objective =
could say under "Requirements: Time Limit-5" meaning that from the time =
it is revealed, it must be taken in 5 days or it is put at the bottom of =
owners Objective pile at the end of the 5th Day. And this is easily =
marked by placing a D6 on it and adding +1 each time owner's turn comes =
around to mark the days.

And the Day/Night token also could lead to:

Special Trait: Nocturnal- -2/-0 to Runner during the Day.
It could easily be applied to some elves and orks, since a lot of them =
prefer the night or Metahuman Runners with (in game terms Sunlight =
Allergy). Even a new Gang HQ could use this, i.e. "Nightstalkers". And =
hey, how about Vampire or Lycanthrope (if I misspelled, I mean Werewolf) =
Runners? Easily done with this. Which takes me to thoughts on Vampire =
Runners that have thought up and tinkered with on the net expansions. =
As follows:

Vampiric Runners would be Nocturnal and (or those Runners with HMHVV =
tokens thought up in the net expansions) would have to be turned during =
the Day. And when Night comes around at the beginning of you Legwork =
phase, roll D6: on 5+ "said Vampire" adds +4/+2 and a randomly =
determined Runner present adds -2/-1 until the end of your turn. If no =
other Runner is present, trash "said Vampire". This wouldn't have to be =
printed on the card, but instead be printed on an "Unofficial Expansions =
Rules".txt or .htm printout available somewhere among our SRTCG pages or =
something. These drawbacks and bonuses to these Runners being in your =
deck would (I think) balance out quite well and not really hurt an =
opponent not using these Unofficial net cards. Also, I guess Vampiric =
and Lycanthrope Runners wouldn't be able to use Cyberware either. And =
if a Runner has Cyberware and becomes infected with a HMHVV token, they =
would take 1 AP damage each turn. Real nasty, huh?

Which leads me another thing at the present time, and it mostly regards =
the Runner card ideas I've seen on the net expansions and on the SRCard =
list. An Amerind or Vampire or different type Runner should still read =
like this for example:

Jetblack - Rocker
Human/Vampire Runner - Nocturnal/Fame
Cost: 5¥
Traits: Leadership -2 Streetwise
Threat: 3/3
Bonus: Trash Jetblack if he would trash another Runner in the safehouse.

And copied directly from the AEX posting as an example:
BIG BEN / Druid-Shaman / 7¥ [Uncommon]
6/5. Conjure, Melee, Streetwise.
British Runner.
Big Ben may trash Gear(Spirit) to face target Shaman in Runner Vs. =
Runner combat.
Flavor:"See ya at high noon, chap!"

I have NO IDEA what race this "Big Ben" is. I'm guessing Ork.....maybe =
Troll. Anyhoo....shouldn't we keep it close to what has been laid out =
for us, to give it a realistic and believable feel? How about like =
this:
Big Ben - Druid
Ork/British Runner
Conjure Melee Streetwise
8¥ 6/5
Big Ben may trash Gear(Spirit) he is holding to attack an opponent's =
Shaman.
"See ya at high noon, chap!"

My submitted revision to this card is simply explained, though I'm not =
sure about the Race. His Bonus is clarified by saying that he has to =
trash a Spirit he is holding, becuz the argument could be made that it =
doesn't say. And the nuyen adjustment is simple becuz of what I've =
studied from the existing cards. Add Att/Def and Skill values and =
divide by two, factor in the Bonus. His total is 14 plus I think the =
Bonus is worth 2, making it 16. Divided by 2, I get 8. Any comments?

I also want to say heck with stating whether or not an UNOFFICIAL card =
is Common/Uncommon/Rare...becuz we here who wish to use them have access =
to printing up 4 copies of each and every one of them. And the fact =
that the cards are (or should be) so well balanced that it don't make a =
dum-diddly-difference. (Flanders-style)

And one last thing....I don't think it's been brought up, but since =
we're talking about expanding into placing different native backgrounds =
for the Runners (i.e. British/Aztlan/African), we should safely assume =
the existing Runners or ones not mentioning nationality are residing in =
the UCAS (Seattle). Which is believable becuz of the ease and speed of =
Sub-Orbital flight to accomplish getting these Runners together to =
attempt a run (Objective) in different lands. My 10 cents.....Raz (bka =
Kevin)

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<DIV><FONT color=#000000 size=2>Hoi all,</FONT></DIV>
<DIV><FONT color=#000000
size=2>&nbsp;&nbsp;&nbsp;&nbsp; I did some =
major
brainstorming while driving home from work today and stumbled upon a few =

thoughts I think would make the game even more interesting than it =
already
is.&nbsp; I'll start with the basic idea and build from it to see where =
I'm
coming from and going to.</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>Day/Night token:&nbsp; This
token =
would be
played on the center of the playing field and starts with Day.&nbsp; It =
would be
turned over each time the starting players turn comes around at the =
start of the
turn.&nbsp; This can be signified by a coin (Heads/Tails) or by some =
kind of
token card, etc.&nbsp; The reason I thought of this starts with the Owl
Totem.&nbsp; If you have 4 Shaman with Owl Totems, how could it possibly =
be
Night for 2 and Day for 2?&nbsp; This restricts the Owl Totem to only be =
able to
&quot;run&quot; once every 2 turns.&nbsp; Which leads
to:</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>Time Limited Objectives: somewhat =
similar to the
&quot;Doomsday Device&quot; Objective introduced in the Underworld
expansion.&nbsp; Except, the Objective could say under =
&quot;Requirements: Time
Limit-5&quot; meaning that from the time it is revealed, it must be =
taken in 5
days or it is put at the bottom of owners Objective pile at the end of =
the 5th
Day.&nbsp; And this is easily marked by placing a D6 on it and adding +1 =
each
time owner's turn comes around to mark the days.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>And the Day/Night token also could =
lead
to:</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>Special Trait: Nocturnal-&nbsp;
=
-2/-0 to Runner
during the Day.</FONT></DIV>
<DIV><FONT color=#000000 size=2>It could easily be applied to some =
elves and
orks, since a lot of them prefer the night or Metahuman Runners with (in =
game
terms Sunlight Allergy).&nbsp; Even a new Gang HQ could use this, i.e.
&quot;Nightstalkers&quot;.&nbsp; And hey, how about Vampire or =
Lycanthrope (if I
misspelled, I mean Werewolf) Runners?&nbsp; Easily done with this.&nbsp; =
Which
takes me to thoughts on Vampire Runners that have thought up and =
tinkered with
on the net expansions.&nbsp; As follows:</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>Vampiric Runners would be Nocturnal
=
and (or
those Runners with HMHVV tokens thought up in the net expansions) would =
have to
be turned during the Day.&nbsp; And when Night comes around at the =
beginning of
you Legwork phase, roll D6: on 5+ &quot;said Vampire&quot; adds +4/+2 =
and a
randomly determined Runner present adds -2/-1 until the end of your =
turn.&nbsp;
If no other Runner is present, trash &quot;said Vampire&quot;.&nbsp; =
This
wouldn't have to be printed on the card, but instead be printed on an
&quot;Unofficial Expansions Rules&quot;.txt or .htm printout available =
somewhere
among our SRTCG pages or something.&nbsp; These drawbacks and bonuses to =
these
Runners being in your deck would (I think) balance out quite well and =
not really
hurt an opponent not using these Unofficial net cards.&nbsp; Also, I =
guess
Vampiric and Lycanthrope Runners wouldn't be able to use Cyberware =
either.&nbsp;
And if a Runner has Cyberware and becomes infected with a HMHVV token, =
they
would take 1 AP damage each turn.&nbsp; Real nasty, huh?</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>Which leads me another thing at the
=
present
time, and it mostly regards the Runner card ideas I've seen on the net
expansions and on the SRCard list.&nbsp; An Amerind or Vampire or =
different type
Runner should still read like this for example:</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>Jetblack -
Rocker</FONT></DIV>
<DIV><FONT color=#000000 size=2>Human/Vampire Runner -
Nocturnal/Fame</FONT></DIV>
<DIV><FONT color=#000000 size=2>Cost:
5&yen;</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT><FONT
color=#000000 =
size=2>Traits:
Leadership -2 Streetwise</FONT></DIV>
<DIV><FONT color=#000000 size=2>Threat: 3/3</FONT></DIV>
<DIV><FONT color=#000000 size=2>Bonus: Trash Jetblack if he would =
trash another
Runner in the safehouse.</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>And copied directly from the AEX =
posting as an
example:</FONT></DIV>
<DIV><FONT color=#000000 size=2>BIG BEN / Druid-Shaman / 7&yen;
=
[Uncommon]
<BR>6/5. Conjure, Melee, Streetwise. <BR>British Runner. <BR>Big Ben may
=
trash
Gear(Spirit) to face target Shaman in Runner Vs. Runner combat.
<BR>Flavor:&quot;See ya at high noon, chap!&quot; </FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>I have NO IDEA what race this =
&quot;Big
Ben&quot; is.&nbsp; I'm guessing Ork.....maybe Troll.&nbsp; =
Anyhoo....shouldn't
we keep it close to what has been laid out for us, to give it a =
realistic and
believable feel?&nbsp; How about like this:</FONT></DIV>
<DIV><FONT color=#000000 size=2>Big Ben -
Druid</FONT></DIV>
<DIV><FONT color=#000000 size=2>Ork/British
Runner</FONT></DIV>
<DIV><FONT color=#000000 size=2>Conjure Melee =
Streetwise</FONT></DIV>
<DIV><FONT color=#000000 size=2>8&yen;&nbsp;
6/5</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT><FONT
size=2>Big Ben may =
trash
Gear(Spirit) he is holding to attack an opponent's Shaman.</FONT></DIV>
<DIV><FONT color=#000000 size=2>&quot;See ya at high noon,
chap!&quot;</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>My submitted revision to this card =
is simply
explained, though I'm not sure about the Race.&nbsp; His Bonus is =
clarified by
saying that he has to trash a Spirit he is holding, becuz the argument =
could be
made that it doesn't say.&nbsp; And the nuyen adjustment is simple becuz =
of what
I've studied from the existing cards.&nbsp; Add Att/Def and Skill values =
and
divide by two, factor in the Bonus.&nbsp; His total is 14 plus I think =
the Bonus
is worth 2, making it 16.&nbsp; Divided by 2, I get 8.&nbsp; Any
comments?</FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>I also want to say heck with stating
=
whether or
not an UNOFFICIAL card is Common/Uncommon/Rare...becuz we here who wish =
to use
them have access to printing up 4 copies of each and every one of =
them.&nbsp;
And the fact that the cards are (or should be) so well balanced that it =
don't
make a dum-diddly-difference.&nbsp; (Flanders-style)</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2>And one last thing....I don't think
=
it's been
brought up, but since we're talking about expanding into placing =
different
native backgrounds for the Runners (i.e. British/Aztlan/African), we =
should
safely assume the existing Runners or ones not mentioning nationality =
are
residing in the UCAS (Seattle).&nbsp; Which is believable becuz of the =
ease and
speed of Sub-Orbital flight to accomplish getting these Runners together =
to
attempt a run (Objective) in different lands.&nbsp; My 10 cents.....Raz =
(bka
Kevin)</FONT></DIV></BODY></HTML>

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