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From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Awakened runner ideas
Date: Fri, 11 Dec 1998 09:57:16 PST
>> Hoi,

>> Some of the more recent posts have me wondering what type of
>> awakened runners could be used. (runners that are not human,
>>dwarf, elf, ork, or troll.) I have seen sasquashes, shapeshifters,
>>dracoforms, and several other breeds as shadowrunners during my
>>years playing the RPG and in some of the books that I have read.
>>Here are some pot shots on what those cards may look like.

>> Name - Hammendrell
>> Type - Dracoform Prime Runner (awakened)
>> Cost - 12/1¥
>> Threat - 9/12 (A3)
>> Skills - Leadership - 3, Social - 2
>> Traits - Guard
>> Text - Hammendrell cannot use gear cards. Once per shadowrun
>> Hammendrell gets a free 2D6 burst fire (Breath Weapon).
>> Flavor - "What was that crack you made about Dragons?"

>A bit powerful, but at least you cannot put some gears on him. Just >a
question concerning his skills : if you were in front of a dragon,
>would you find him friendly or socialable (that doesn't include
>shitting in your pants) ?? Instead of Social, I would put Sorcery.

Dragons are very social animals... they must be to get into high society
to take control of megacorps and to become dead presidents. I didn't
want to go the socery route... because they cant use gear/spell cards

>Also, I don't see why he has the Guard trait. On the other hand,
>Stamina, Anti-Social, and Hermit would apply. Anti-social because
>seeing a dragon is frightening enough, and I don't think a dragon
>would be admitted in a pub!!!

I went with guard because of its armor 3 and 12 body points. It could
easily throw itself in the path of danger and get away not all that
harmed... But you make a good point. So it will probably get changed.
Also lots of dragons visit places, they just take on a human form or
just find a booth big enough for them... Again being social.

>Lastly, his breath fire is not worth it considuring its current >attack
value. Something like 8+d6 would be better. It is a lot >more
powerful, but at least the damage is at least equal to a normal >attack.

its a burst fire attack... you get to add 2D6 to its natural attack
value... not replace the whole thing.

>> Name - Neerith Davenshade
>> Type - Vampire Prime Runner (awakened)
>> Cost - 8/1¥
>> Threat - 7/4 (A1)
>> Skills - Athlethics - 2, Stealth - 4
>> Traits - Hermit, Anti-social
>> Text - Neerith cannot hold cyberware cards. All non-weapon damage >>
delt by Neerith is silenced. Frag a runner present with Neerith, >> or
from your hand at anytime to fully heal Neerith Davenshade.
>> Flavor - "I kill only for food, health, and pleasure"

>Why the traits Hermit and Anti-Social ??

Had to give it something, and most vampires are not social... sure there
friendly... up untill they bite you, but I could take out hermit...
after all you must find food somewhere.

>I found also that his special abilities are weither too powerful or
>useless : Fragging a runner from your hand without paying it is a >tad
too powerful. This ability should be possible only if the TR is
>present with Neerith. Also, to heal 4 points of damage is usually
>not worth a runner.

Exactly... healing 4 points is not worth a deployed runner... but if I
could frag one from my hand that would be worth something, no cost to me
and the vampire is fully healed.

>Try this : on a runner vs runner, if Neerith kills his opponent, >frag
TR and remove any damage dealed on Neerith.

Good idea... maybe I will come up with a society of vampires and give a
different one this ability.

>> Name - Killeen
>> Type - Shapechanger runner (awakened)
>> Cost - 7¥
>> Threat - 3/4
>> Skills - Conjure - 1
>> Traits - None
>> Text - When deployed choose one of the following.
>> Bear.... Gain +3/+0 and Biotech
>> Tiger... Gain +2/+1 and Guard
>> Wolf.... Gain +1/+2 and Stamina
>> Turtle.. Gain +0/+3 (A2)
>> Flavor - "What you see, is not always what is"

>In which novel/book have you seen this type of shapeshifter ?? The
>only one I know are animals that can 'transform' into a human.

This card needed a little explaning. Having played shapeshifters, you
do so much changing back and forth that it would be hard to represent it
in a card. So I just gave the bonus of the human and the animal up
front. (less confusion about shifting) There are also many different
types of shape shifters... thus the choice... One could break it down
into different cards... Hmm.

>> Name - Bacalique
>> Type - Sasquash Runner (awakened)
>> Cost - 8¥
>> Threat - 7/8 (A1)
>> Skills - None
>> Traits - Biotech, Stamina
>> Text - Bacalique is immune to virus tokens and any specials or >>
abilities that would decrease Bacalique's attack value.
>> Flavor - "No... I would not look good as a throw rug."
>>
>Excellent card.
>
>> Name - Youura
>> Type - Werewolf Runner (awakened)
>> Cost - 7¥
>> Threat - 4/4
>> Skills - Melee - 2, Steath - 1, athletics - 1
>> Traits - None
>> Text - Roll D6 before going on a shadowrun 1-5 No moon - no >>
changes. 6+ Full Moon - Gain +4/+2, (A+1), anti-social, until end >> of
turn.
>> Flavor - "Look to the moon for real power"

>In SR, shapeshifters don't need the moon to transform.

Werekin are not the same as shapeshifters... Lycanthopy and others is a
virus or disease that changes a human into a creature. These changes
have been traditonally triggered by the moon.

>Since shapeshifters do have regeneration capabilities, try one of >the
following : 1- After each combat, Youura heals d6 damage.
>2- In the healing phase (sorry, don't rememeber the true name of the
>phase), heal Youura without turning him.

I like all of these suggestions... maybe I will stick them into a
different card.


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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