From: | Donald Arganbright <jayden63@*******.COM> |
---|---|
Subject: | Vampire ideas and stuff |
Date: | Fri, 11 Dec 1998 13:36:18 PST |
Ok... I admit it... I'm bored... and the vampire sting kind of got me
thinking... so I came up with a few cards and I would like to know what
others think. There is a dark side to the shadowrun universe... one of
gouls and nasty creatures. Creatures that have societies and whole
lives outside that of the humans/trolls/orks/etc... but still need to
live with the real world. Some of these are kind of Strange and need
some work... but all have potential. I have introduced two new
traits... regeneration and assention. Regeneration - once per turn a
runner with regeneration may fully heal themselves without turning.
Assention - Turn two vampire runners you contol. Trash the one with the
higher base attack value. Add a +2/+2 counter to the other. Also
General rule all vampire runners cannot hold gear/cyberware cards you
cannot use the special The Turning on a runner with cyberware.
Name - Neerith Davenshade
Type - Vampire Prime Runner
Cost - 8/1¥
Threat - 7/4 (A1)
Skills - Athlethics - 2, Stealth - 4
Traits - Anti-social
Text - All non-weapon damage delt by Neerith is silenced. Frag a runner
present with Neerith, or from your hand at anytime to fully heal Neerith
Davenshade.
Flavor - "I kill only for food, health, and pleasure"
Name - Kilm
Type - Vampire Runner
Cost - 7¥
Threat - 4/6
Skills - Melee - 1, Piloting - 1, Steetwise - 1
Traits - Assention
Text - Armor bonuses from vehicles, are doubled when deployed onto Kilm.
Flavor - "The roar of my engine, is more satisfying than my victoms
screams"
Name - Kitar Havensteed
Type - Vampire Assasin
Cost - 7¥
Threat - 4/5(A1)
Skills - Stealth - 3, Melee - 2
Traits - None
Text - 3¥ Turn Kitar to engage target runner in runner vs. runner
combat. Kitar can only attack runners with a higher inital attack
rating than his. Place a +1/+1 token on Kitar for every runner Kitar
kills.
Flavor - "The strong never pray on the weak... there is no honor in
that."
Name - The Turned
Type - Vampire runner
Cost - 2¥
Threat - 3/2
Skills - None
Text - You may have any number of The Turned in your deck.
Flavor - "I just got bit dude!!!... Still hurts a little though"
Name - Brock Strongfuller
Type - Vampire Immortal Runner - Unique
Cost - 8/1¥
Threat - 7/8 (A1)
Skills - Leadership - 2, Melee - 2, Social - 1
Traites - Stamina, Regeneration
Text - 4¥ Return Brock to your hand if he is ever fragged or trashed.
Flavor - "You will never be rid of me or my kind... We are the strong"
Name - Winston
Type - Vampire Runner
Cost - 7¥
Threat - 6/4
Skills - Firearms - 1, StreetWise - 1, Athletics - 1
Traits - Hermit, Regeneration
Text - None
Flavor - "I hide until needed... Then strike without warning."
Name - Conrad Uerrentilli
Type - Vampire Runner
Cost - 5¥
Threat - 2/4
Skills - Stealth - 2, Technical - 2
Traits - Assention
Text - Conrad immediatly returns to safehouse if the alarm is triggered.
Flavor - "I may be the living dead... but I don't want to die again."
Name - Nevell Doceturn
Type - Vampire Rocker
Cost - 4¥
Threat - 3/4
Skills - none
Traites - Fame - 2
Text - Nevell cannot be deployed if you have no vampire runners in play.
Trash Nevell if you have no vampires in play.
Flavor - "He only does night concerts... funny how they always get
bloody"
Name - Silver Bullets
Type - Gear/ammo/accessory
Cost - 2¥
Text - Deploy onto pistol/rifle/smg. Triple weapon damage bonus when
used against vampire challenges or runners. Guns may only hold 1 type
of ammo.
Name - Nosfartu Lair
Type - Location
Cost - 2¥
Text - 1¥ for each vampire runners staying here insead of the safehouse.
Any runner here is immune to all specials played until your next legwork
phase.
Flavor - "You go in as a living dead, or come back as one..."
Name - Blood Bank
Type - Location
Cost - 4¥
Text - 1¥ Turn vampire runner to visit. Roll D6 1-2 no effect. 3+
gain 1 +2/+0 blood token. Runner may trash token to gain +2/+0 until
end of turn.
Flavor - "We got what you need... some just more than others."
Name - The Thirst
Type - Special
Cost - 4/1¥
Text - Target vampire does not unturn during it's unturn phase unless
owner of vampire Frags a runner from his/her safehouse.
Flavor - "One can only hunt... when the thirst takes over."
Name - The Turning
Type - Special
Cost - 1¥
Text - Deploy onto target runner. Target runner is considered a Vampire
until end of game.
Flavor - "Welcome to the assention."
Name - Blood Party
Type - Special
Cost - 0¥
Text - Turn X vampires and add X+1 to your credstick.
Flavor - "When the blood flows, so does the money."
Name - Daylight
Type - Special/Stinger
Cost - 1¥
Text - Send target vampire back to safehouse turned.
Flavor - "Bright light... Bright light."
Name - Silver Cross
Type - Gear/misclanious
Cost - 3¥
Text - A runner with silver Cross deployed cannot be targeted with
vampire runner vs. runner combat.
Flavor - "It may be made of silver, but its worth its weight in gold."
Name - Feeding Time
Type - Special
Cost - 3¥
Text - Ingage target vampire runner you control and target runner in
runner vs. runner combat. If vampire runner has a lower inital attack
rating than its opponent and wins the vampire gets +1/+1 token.
Well thats it for now... let me know what you think.
*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***
Jayden Stormwalker
Donald Arganbright
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