From: | Teos Abadia <tabadia@*********.COM> |
---|---|
Subject: | Re: Vampire ideas and stuff |
Date: | Mon, 14 Dec 1998 09:11:59 -0500 |
> From: Donald Arganbright [SMTP:jayden63@*******.COM]
>
> Hoi,
>
> Ok... I admit it... I'm bored... and the vampire sting kind of got me
> thinking... so I came up with a few cards and I would like to know =
what
> others think. There is a dark side to the shadowrun universe... one =
of
> gouls and nasty creatures.
>
[Teos Abadia writes]
Hey, I like it when you're bored! Great ideas this time and always!
[snip]
> I have introduced two new
> traits... regeneration and assention. Regeneration - once per turn a
> runner with regeneration may fully heal themselves without turning.
>
[Teos Abadia writes]
This seems like a really powerful ability. Self biotech, but without =
the
turning. I like the concept, but would list it as healing one point of
damage per turn without turning. This way, a Challenge could actually =
have
Regenerate-6 and it could basically heal itself 6 points of damage =
(which
right now isn't different from adding to the body, but it could be =
different
if you had a runner or other card that said "ignore traits of target
attacking card" or something of the sort. You could also have a =
Regenerate-2
runner, etc.
> Assention - Turn two vampire runners you contol. Trash the one with =
the
> higher base attack value. Add a +2/+2 counter to the other.
[Teos Abadia writes]
This one is cool.
> Name - Neerith Davenshade
> Type - Vampire Prime Runner
> Cost - 8/1¥
> Threat - 7/4 (A1)
> Skills - Athlethics - 2, Stealth - 4
> Traits - Anti-social
> Text - All non-weapon damage delt by Neerith is silenced. Frag a =
runner
> present with Neerith, or from your hand at anytime to fully heal =
Neerith
> Davenshade.
> Flavor - "I kill only for food, health, and pleasure"
[Teos Abadia writes]
I really like Neerith. His silence ability is cool, since it =
encourages
that he not be beefed up with other weapons. A little more control, if
desired, could be if it said "Damage delt by Neerith is silenced if he =
holds
no Gear". I like the Frag idea. I would remove either the Stealth-4 =
or
limit this to Stealth-1 and Athletics-1.
> Name - Kilm
> Type - Vampire Runner
> Cost - 7¥
> Threat - 4/6
> Skills - Melee - 1, Piloting - 1, Steetwise - 1
> Traits - Assention
> Text - Armor bonuses from vehicles, are doubled when deployed onto =
Kilm.
> Flavor - "The roar of my engine, is more satisfying than my victoms
> screams"
[Teos Abadia writes]
First thing I checked was if this was an elf, and I noticed it is =
actually
only a Vampire. Kind of interesting that it is both positive and =
negative.
One problem, does than mean that a Bulldog Van is A2 for everyone? =
Maybe
clarify this in the text. I think this card might be a little cheap (6
nuyen gets you a 4/5 runner (hatchetman, for example), this is one =
nuyen for
an extra body point plus double armor). Just my take. In effect, you =
pay
the same as you would for two armors (Hatchetman with armor jacket =
costs 7,
and Kilm costs 8 with the jacket) but the bonus is you can use fewer =
armor
cards in your deck and get the same effect. Then again, good 'ol =
Stomper is
6/7 A1 for a cost of one less, so maybe I would recommend only =
clarifying
the Bulldog bit and then removing the melee skill.
> Name - Kitar Havensteed
> Type - Vampire Assasin
> Cost - 7¥
> Threat - 4/5(A1)
> Skills - Stealth - 3, Melee - 2
> Traits - None
> Text - 3¥ Turn Kitar to engage target runner in runner vs. runner
> combat. Kitar can only attack runners with a higher inital attack
> rating than his. Place a +1/+1 token on Kitar for every runner Kitar
> kills.
[Teos Abadia writes]
I would change Kitar's stats to 4/3 (A1), and reduce the cost of the =
ability
to 2 Nuyen. This means the card has to get some defensive gear or =
attack
wounded runners. (The later is pretty easy to do). You might also =
change
the last sentence by adding "in this way" to clarify that using Wanted =
or
Z-Zone or intercepting would not be a way of getting the token. =
(Unless you
want that to happen, but I think that would be too powerful, and not =
the way
this runner would operate).
> Name - Brock Strongfuller
> Type - Vampire Immortal Runner - Unique
> Cost - 8/1¥
> Threat - 7/8 (A1)
> Skills - Leadership - 2, Melee - 2, Social - 1
> Traites - Stamina, Regeneration
> Text - 4¥ Return Brock to your hand if he is ever fragged or =
trashed.
> Flavor - "You will never be rid of me or my kind... We are the =
strong"
[Teos Abadia writes] See my earlier note on Regeneration. Full =
regeneration
would be really powerful! I might even remove the Stamina and give him
Regen-2. This in effect makes him better than a 7/8 A3!
> Name - Winston
> Type - Vampire Runner
> Cost - 7¥
> Threat - 6/4
> Skills - Firearms - 1, StreetWise - 1, Athletics - 1
> Traits - Hermit, Regeneration
> Text - None
> Flavor - "I hide until needed... Then strike without warning."
[Teos Abadia writes]
Regen-2, IMHO. Really, Regen ends up being like that many points of =
armor,
except it is better than armor, "armor-piercing" is not a problem! So, =
a
6/4 A2 guy that ignores AP damage is pretty serious for 7 Nuyen. Maybe
Regen-1 is bad enough!
> Name - Nevell Doceturn
> Type - Vampire Rocker
> Cost - 4¥
> Threat - 3/4
> Skills - none
> Traites - Fame - 2
> Text - Nevell cannot be deployed if you have no vampire runners in =
play.
> Trash Nevell if you have no vampires in play.
> Flavor - "He only does night concerts... funny how they always get
> bloody"
[Teos Abadia writes]
I would make him 2/3 and increase his cost to 5, even with the =
limitation
(which I like a lot, by the way). Your flavor text makes me think: =
what
about a Vampire Rocker that generates Fame on the next turn for any =
runners
he kills in the present turn:
8 Nuyen
Johnny Bloodhound:
5/5 Vampire Rocker
Skills: None.
Traits: Ascension, Fame-x
X= the number of runners Johnny Bloodhound killed last round.
Flavor - "No one knows where his groupies go after the concert"
> Name - Silver Bullets
> Type - Gear/ammo/accessory
> Cost - 2¥
> Text - Deploy onto pistol/rifle/smg. Triple weapon damage bonus when
> used against vampire challenges or runners. Guns may only hold 1 =
type
> of ammo.
[Teos Abadia writes]
Cool!
> Name - Nosfartu Lair
> Type - Location
> Cost - 2¥
> Text - 1¥ for each vampire runners staying here insead of the =
safehouse.
> Any runner here is immune to all specials played until your next =
legwork
> phase.
> Flavor - "You go in as a living dead, or come back as one..."
[Teos Abadia writes]
Now you have to write a story about Cherry Bomb taking out this =
location!
Actually, the text is a little confusing. Do you pay 1 Nuyen to place =
a
runner there? When can they come back?
> Name - Blood Bank
> Type - Location
> Cost - 4¥
> Text - 1¥ Turn vampire runner to visit. Roll D6 1-2 no effect. =
3+
> gain 1 +2/+0 blood token. Runner may trash token to gain +2/+0 until
> end of turn.
> Flavor - "We got what you need... some just more than others."
[Teos Abadia writes]
I would add either "Runners may not hold more than one blood token" or
"Discard all blood tokens at the end of each turn". Otherwise, two =
turns
and you have a real ugly scene! I prefer the limitation on number of =
tokens.
Actually, with the "end of turn" you could probably drop the 1 Nuyen =
cost
and "turn". This would be kind of cool, since you would have to get =
lucky on
the roles, then go on a Shadowrun immediately!
> Name - The Thirst
> Type - Special
> Cost - 4/1¥
> Text - Target vampire does not unturn during it's unturn phase unless
> owner of vampire Frags a runner from his/her safehouse.
> Flavor - "One can only hunt... when the thirst takes over."
[Teos Abadia writes]
Very cool. I would even drop the cost to 3/1.
> Name - Blood Party
> Type - Special
> Cost - 0¥
> Text - Turn X vampires and add X+1 to your credstick.
> Flavor - "When the blood flows, so does the money."
[Teos Abadia writes]
I might make this Unique. Or, add "End your turn immediately" to
it.
> Name - Silver Cross
> Type - Gear/misclanious
> Cost - 3¥
> Text - A runner with silver Cross deployed cannot be targeted with
> vampire runner vs. runner combat.
> Flavor - "It may be made of silver, but its worth its weight in =
gold."
[Teos Abadia writes]
I would lower the cost, otherwise it is hard to justify using. You can =
put
another runner out for one nuyen more!
> Name - Feeding Time
> Type - Special
> Cost - 3¥
> Text - (E)ngage target vampire runner you control and target runner =
in
> runner vs. runner combat. If vampire runner has a lower inital =
attack
> rating than its opponent and wins the vampire gets +1/+1 token.
[Teos Abadia writes]
I likes!
> Well thats it for now... let me know what you think.
[Teos Abadia writes]
Cool ideas! This seems like a great expansion idea, maybe one I would =
have
liked to see FASA put out after 3-4 other more normal expansions. This =
is a
big theme change.
Overall, the runners are too powerful, but good starting points!
Teos.