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From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Vampire ideas and stuff
Date: Mon, 14 Dec 1998 10:22:13 PST
>> Hoi,

>> Ok... I admit it... I'm bored... and the vampire sting kind of got
>>me thinking... so I came up with a few cards and I would like to
>>know what others think. There is a dark side to the shadowrun
>>universe... one of gouls and nasty creatures.

>[Teos Abadia writes]
>Hey, I like it when you're bored! Great ideas this time and always!

>>I have introduced two new
>>traits... regeneration and assention. Regeneration - once per >>turn
a runner with regeneration may fully heal themselves without >>turning.

>[Teos Abadia writes]
>This seems like a really powerful ability. Self biotech, but without
>the turning. I like the concept, but would list it as healing one
>point of damage per turn without turning. This way, a Challenge >could
actually have Regenerate-6 and it could basically heal itself >6 points
of damage (which right now isn't different from adding to >the body, but
it could be different if you had a runner or other >card that said
"ignore traits of target attacking card" or something >of the sort. You
could also have a Regenerate-2 runner, etc.

In retrospect... Fully healing is entirely too powerful. That came to
me a few hours after I posted it. I like the idea of removing one or
maybe two damage counters, without having to turn.

>>Assention - Turn two vampire runners you contol. Trash the one with
>>the higher base attack value. Add a +2/+2 counter to the other.

>[Teos Abadia writes]
>This one is cool.

Actually this needed a little clarification as well. You turn two
vampires... one with assention... one without. The one with assention
gets the +2/+2 counter, only if the one that died had the greater attack
value.
This ability when coupled with blood bank and The Turned is how I
envisioned it. You bump up The Turned with blood tokens and then kill
it off with a vampire with assention... every time you choose to do
this, it cost more and more nuyen.

>>Name - Neerith Davenshade
>>Type - Vampire Prime Runner
>>Cost - 8/1¥
>>Threat - 7/4 (A1)
>>Skills - Athlethics - 2, Stealth - 4
>>Traits - Anti-social
>>Text - All non-weapon damage delt by Neerith is silenced. Frag a =
>>runner present with Neerith, or from your hand at anytime to fully
>>heal Neerith Davenshade.
>> Flavor - "I kill only for food, health, and pleasure"

>[Teos Abadia writes]
>I really like Neerith. His silence ability is cool, since it
>encourages that he not be beefed up with other weapons. A little >more
control, if desired, could be if it said "Damage delt by >Neerith is
silenced if he holds no Gear". I like the Frag idea. I >would remove
either the Stealth-4 or limit this to Stealth-1 and >Athletics-1.

He is a little on the buff side. I could lower the skills and maybe his
threat rating a little, but I want to keep the Frag a runner to heal
him.

>>Name - Kilm
>>Type - Vampire Runner
>>Cost - 7¥
>>Threat - 4/6
>>Skills - Melee - 1, Piloting - 1, Steetwise - 1
>>Traits - Assention
>>Text - Armor bonuses from vehicles, are doubled when deployed onto
>>Kilm.
>>Flavor - "The roar of my engine, is more satisfying than my victoms
>> screams"

>[Teos Abadia writes]
>First thing I checked was if this was an elf, and I noticed it is
>actually only a Vampire. Kind of interesting that it is both >positive
and negative.
>One problem, does than mean that a Bulldog Van is A2 for everyone? =
>Maybe clarify this in the text. I think this card might be a little
>cheap (6 nuyen gets you a 4/5 runner (hatchetman, for example), this
>is one nuyen for an extra body point plus double armor). Just my
>take. In effect, you pay the same as you would for two armors
>Hatchetman with armor jacket costs 7, and Kilm costs 8 with the
>jacket) but the bonus is you can use fewer armor cards in your deck
>and get the same effect. Then again, good 'ol Stomper is 6/7 A1 for >a
cost of one less, so maybe I would recommend only clarifying
>the Bulldog bit and then removing the melee skill.

Good point about BD. The armor bonus was only to apply to Kilm, Other
runners would not get the armor bonus if Kilm held a BD. Not really
sure how to word it though... Also his stats could drop a hair and not
really suffer... loosing the melee 1 as well.

>>Name - Kitar Havensteed
>>Type - Vampire Assasin
>>Cost - 7¥
>>Threat - 4/5(A1)
>>Skills - Stealth - 3, Melee - 2
>>Traits - None
>>Text - 3¥ Turn Kitar to engage target runner in runner vs. runner
>>combat. Kitar can only attack runners with a higher inital attack
>>rating than his. Place a +1/+1 token on Kitar for every runner
>>Kitar kills.

>[Teos Abadia writes]
>I would change Kitar's stats to 4/3 (A1), and reduce the cost of the
>ability to 2 Nuyen. This means the card has to get some defensive >gear
or attack wounded runners. (The later is pretty easy to do). >You might
also change the last sentence by adding "in this way" to >clarify that
using Wanted or Z-Zone or intercepting would not be a >way of getting
the token. (Unless you want that to happen, but I >think that would be
too powerful, and not the way this runner would >operate).

True... He was only supposed to get the bonus from "hunting" not wanteds
or Z-zones... so that added text... in this way is a must. I think 2¥
for the chance of going out and trashing a runner is a little cheap...
You could do it twice with 1 nuyen phase (with two Kitars in play)...
The 3¥ was to limit that some to only being able to do it once per turn
and not having much money to do much else.
I agree with the dropping of his body some...

>>Name - Brock Strongfuller
>>Type - Vampire Immortal Runner - Unique
>>Cost - 8/1¥
>>Threat - 7/8 (A1)
>>Skills - Leadership - 2, Melee - 2, Social - 1
>>Traites - Stamina, Regeneration
>>Text - 4¥ Return Brock to your hand if he is ever fragged or =
>>rashed.
>>Flavor - "You will never be rid of me or my kind... We are the
>>strong"

>[Teos Abadia writes] See my earlier note on Regeneration. Full
>regeneration would be really powerful! I might even remove the >Stamina
and give him Regen-2. This in effect makes him better than a >7/8 A3!

With the Original Regeneration he was very strong... and I missed that
coupled with Stamina. So I could easily drop the stamina part with the
new form of regen... it makes him a little less buff. I tried to give
the impression of a very old, very powerful vampire, thus the unique
status and the immortal part of his name. I could raise his upkeep to 2

>> Name - Winston
>> Type - Vampire Runner
>> Cost - 7¥
>> Threat - 6/4
>> Skills - Firearms - 1, StreetWise - 1, Athletics - 1
>> Traits - Hermit, Regeneration
>> Text - None
>> Flavor - "I hide until needed... Then strike without warning."

>[Teos Abadia writes]
>Regen-2, IMHO. Really, Regen ends up being like that many points of =
>armor, except it is better than armor, "armor-piercing" is not a
>problem! So, a 6/4 A2 guy that ignores AP damage is pretty serious
>for 7 Nuyen. Maybe Regen-1 is bad enough!

Again agreed on Regen... it will be changed, and maybe lower his threat
to a 5/3.

>>Name - Nevell Doceturn
>>Type - Vampire Rocker
>>Cost - 4¥
>>Threat - 3/4
>>Skills - none
>>Traites - Fame - 2
>>Text - Nevell cannot be deployed if you have no vampire runners in =
>>play. Trash Nevell if you have no vampires in play.
>> Flavor - "He only does night concerts... funny how they always get
>> bloody"

[Teos Abadia writes]
>I would make him 2/3 and increase his cost to 5, even with the
>limitation (which I like a lot, by the way). Your flavor text makes
>me think: what about a Vampire Rocker that generates Fame on the >next
turn for any runners he kills in the present turn:

Ok... so I suck at names :) ... I could easily drop his threat rating
to a 2/3, but I don't want to raise his cost. Due to his lack of skills
and the limition, I think it is fine. Currently there is only 1 other
fame-2 guy and he blows up inside of 3 turns.

>8 Nuyen
>Johnny Bloodhound:
>5/5 Vampire Rocker
>Skills: None.
>Traits: Ascension, Fame-x
>X¥ the number of runners Johnny Bloodhound killed last round.
>Flavor - "No one knows where his groupies go after the concert"

Not bad :)

>>Name - Nosfartu Lair
>>Type - Location
>>Cost - 2¥
>>Text - 1¥ for each vampire runners staying here insead of the
>>safehouse. Any runner here is immune to all specials played until
>>your next legwork phase.
>>Flavor - "You go in as a living dead, or come back as one..."

>[Teos Abadia writes]
>Now you have to write a story about Cherry Bomb taking out this =
>location! Actually, the text is a little confusing. Do you pay 1
>Nuyen to place a runner there? When can they come back?

Oopie... That should read, PAY 1¥ for every vampire staying in Nosfaratu
Lair... You shouldn't gain money from protecting them.

>>Name - Blood Bank
>>Type - Location
>>Cost - 4¥
>>Text - 1¥ Turn vampire runner to visit. Roll D6 1-2 no effect.
>>3+ gain 1 +2/+0 blood token. Runner may trash token to gain +2/+0
>>until end of turn.
>>Flavor - "We got what you need... some just more than others."

>[Teos Abadia writes]
>I would add either "Runners may not hold more than one blood token" >or
"Discard all blood tokens at the end of each turn". Otherwise, >two
turns and you have a real ugly scene! I prefer the limitation >on number
of tokens.
>Actually, with the "end of turn" you could probably drop the 1 Nuyen
>cost and "turn". This would be kind of cool, since you would have to
>get lucky on the roles, then go on a Shadowrun immediately!

The point of this location was to pump up weaker vampires so the ones
with assention could kill them. I would leave the cost the way it is
and maybe add the line blood tokens may only be used during your legwork
phase.

>>Name - The Thirst
>>Type - Special
>>Cost - 4/1¥
>>Text - Target vampire does not unturn during it's unturn phase
>>unless owner of vampire Frags a runner from his/her safehouse.
>> Flavor - "One can only hunt... when the thirst takes over."

>[Teos Abadia writes]
>Very cool. I would even drop the cost to 3/1.

Could easily do that.

>>Name - Blood Party
>>Type - Special
>>Cost - 0¥
>>Text - Turn X vampires and add X+1 to your credstick.
>>Flavor - "When the blood flows, so does the money."

>[Teos Abadia writes]
>I might make this Unique. Or, add "End your turn immediately" to
>it.

It was supposed to be Unique... I guess that go left out.

>>Name - Silver Cross
>>Type - Gear/misclanious
>>Cost - 3¥
>>Text - A runner with silver Cross deployed cannot be targeted with
>>vampire runner vs. runner combat.
>>Flavor - "It may be made of silver, but its worth its weight in =
>>gold."

>[Teos Abadia writes]
>I would lower the cost, otherwise it is hard to justify using. You >can
put another runner out for one nuyen more!

Good point... maybe lower the cost to 2

>>Name - Feeding Time
>>Type - Special
>>Cost - 3¥
>>Text - (E)ngage target vampire runner you control and target >>runner
in runner vs. runner combat. If vampire runner has a lower >>inital
attack rating than its opponent and wins the vampire gets >>+1/+1 token.

>[Teos Abadia writes]
>I likes!

Thanks for you comments... I was thinking that for an overall
disadvantage for vampires would be...
1 - cannot hold cyberware/gear cards.
2 - no deckers or riggers
3 - At the begining of your legwork phase put a number of -0/-1 counters
equal to the number of vampire runners you control spread out amoungs
any number of non-vampire runners you control. If you cannot give out
that much damage to non vampire runners trash a number of vampires equal
to the number of token you could not distribute.

*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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