Back to the main page

Mailing List Logs for ShadowRN

From: Teos Abadia <tabadia@*********.COM>
Subject: Re: More on healing and regeneration...
Date: Wed, 16 Dec 1998 09:33:27 -0500
> -----Original Message-----
> From: Chad Wagner [SMTP:Saducee@***.COM]
>
> In a message dated 12/15/98 8:50:16 AM US Mountain Standard Time,
> tabadia@*********.COM writes:
>
> << [Teos Abadia writes]
> Another interesting idea, taking this thought further: What if
> Vampire runners could not heal by turning during the refresh phase, or by
> biotech? That would be a huge disadvantage, leaving them to only heal
> through bloodbank, killing other runners, and perhaps the ability to
> trash
> another present runner to heal themselves. Cool idea, and it would make
> for
> a real challenge to run these Vampires.
> Teos.
> >>
>
> If you do that you should make a "Meat Puppet", or "Blood Pet"
runner or
> contact card that a vampire could suck from to heal a limited amount
> (giving
> it a counter, it looses one counter per turn, or something) without
> killing
> it. Some vampires keep weakened humans like farm animals. Maybe there
> could
> be an unlimited number in a deck...
>
> Have a better one,
> Chad
[Teos Abadia writes]

That's a cool idea, and you're right. After posting I realized that what I
wrote would be a tremendous disadvantage. With some of your blood pets
(Gear or Runner?, Cost 4, 1/4 threat rating, can not leave safehouse,
Vampire may turn to feed off of blood pet. Vampire may heal one point of
damage for every point inflicted on blood pet) this concept could really
work. And/or, vampires might have Regen as a standard power. Maybe almost
all vampires have the Regenerate-1 ability, which means they can't heal
normally, but can heal one a round. Then Regen becomes less of a power and
more of a necessity, and you would still need blood pets and to trash other
runners to get through a game!

I don't know if Donald likes any of these ideas, but you sure got us
thinking!

While am at it, here are some blood pet ideas:

1Y / Grandma's Lost Pooch / Gear(Animal)
0/2. Play on Vampire Runner.
Grandma's Pooch is not present on Shadowruns.
Vampire may turn during legwork phase to feed on pooch.
Heal Vampire one point of damage for each point transferred to
pooch.
Flavor: "Have you seen my dog?"

5Y / Guardian Imp / Gear (Animal)
2/5. Play on Vampire Runner.
Guardian Imp does not leave the safehouse.
Turn Guardian Imp to feed Vampire and roll D6.
1: Vampire takes 1 point of damage.
2+: Vampire heals one point of damage for each point transferred to Imp.
Flavor: "An appetite for destruction."

Teos.

Teos Abadia
Senior EHS Consultant
Enterprism Solutions
tabadia@*******************.com
http://www.enterprismsolutions.com/

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.