From: | Donald Arganbright <jayden63@*******.COM> |
---|---|
Subject: | Re: More on healing and regeneration... |
Date: | Thu, 17 Dec 1998 09:06:50 PST |
>>>[Teos Abadia writes]
>>>Another interesting idea, taking this thought further: What if
>>>Vampire runners could not heal by turning during the refresh
>>>phase, or by biotech? That would be a huge disadvantage, leaving
>>>them to only heal through bloodbank, killing other runners, and
>>>perhaps the ability to trash another present runner to heal
>>>themselves. Cool idea, and it would make for a real challenge to
>>>run these Vampires.
>>> Teos.
>>If you do that you should make a "Meat Puppet", or "Blood Pet"
>>runner or contact card that a vampire could suck from to heal a
>>limited amount (giving it a counter, it looses one counter per >>turn,
or something) without killing it. Some vampires keep >>weakened humans
like farm animals. Maybe there could be an >>unlimited number in a
deck...
>> Have a better one,
>> Chad
>[Teos Abadia writes]
>That's a cool idea, and you're right. After posting I realized that
>what I wrote would be a tremendous disadvantage. With some of your
>blood pets (Gear or Runner?, Cost 4, 1/4 threat rating, can not >leave
safehouse, Vampire may turn to feed off of blood pet. Vampire >may heal
one point of damage for every point inflicted on blood pet) >this
concept could really work. And/or, vampires might have Regen >as a
standard power. Maybe almost all vampires have the Regenerate-1
>ability, which means they can't heal normally, but can heal one a
>round. Then Regen becomes less of a power and more of a necessity,
>and you would still need blood pets and to trash other runners to >get
through a game!
>I don't know if Donald likes any of these ideas, but you sure got us
>thinking!
>
>While am at it, here are some blood pet ideas:
>
>1Y / Grandma's Lost Pooch / Gear(Animal)
>0/2. Play on Vampire Runner.
>Grandma's Pooch is not present on Shadowruns.
>Vampire may turn during legwork phase to feed on pooch.
>Heal Vampire one point of damage for each point transferred to
>pooch.
>Flavor: "Have you seen my dog?"
>
>5Y / Guardian Imp / Gear (Animal)
>2/5. Play on Vampire Runner.
>Guardian Imp does not leave the safehouse.
>Turn Guardian Imp to feed Vampire and roll D6.
>1: Vampire takes 1 point of damage.
>2+: Vampire heals one point of damage for each point transferred to
>Imp.
>Flavor: "An appetite for destruction."
I think that all the ideas are great in their own way. I'm happy just
to see any discussion going on. My opinion is that the "meat pet" would
make a better contact than a runner or gear. Mainly because of the
question Do you have to turn the "meat pet" to heal it, can a vampire
use a turned gear to get life? Can you wanted a "meat pet" thus taking
out the means of the vampire healing itself? Are they effected by riots
or poor craftsmanship (in the case of gear)? I can see a contact
working much better... If it was a contact it might read something like
this.
Name - The unknowing populas
Type - Contact
Cost - 4¥
Text - Turn a vampire during your refresh phase and roll D6
1 - No effect
2-3 remove 4 damage tokens from vampire
4-5 Vampire is fully healed
6+ Vampire is fully healed but does not unturn during you next unturn
phase.
I agree with the idea that Vampires should have a draw back... and the
non-healing idea is a good idea. but at the same token If I have to keep
around, and place into my deck a bunch of 5¥ gear/runners just to make
it so that the vampire has an even chance or running with healthy
runners, against say bully or merc decks, I wouldn't play with the
vampires. A contact is a good way around this... There is a chance that
the vampire would not be fully healed or even healed at all, there is
also a chance that the vampire would not be able to function on the next
turn. I also liked the idea that I posted (well duh, I wrote it, but it
works much along the same lines) is that during your upkeep phase you
place number of -0/-1 counters on non-vampire runners for every vampire
runner you have in play. Trash a number of vampires equal to the number
of counters that you could not distribute. This sort of up keep is
costly and I could see it being a real possibility. I might keep a
stomper around just to take the damage, and that would allow me to keep
6 vampires on the table, or something to that effect.
*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***
Jayden Stormwalker
Donald Arganbright
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