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From: ">>>>> Axlrose - ... <<<<<" <axlrose@**********.COM>
Subject: Even more Vampire cards...
Date: Fri, 18 Dec 1998 14:37:41 -0500
This is a pretty good thread overall, so I'll attempt to keep it going with
more card ideas. Comments and criticism appreciated as always...

Blood Plasma - Gear (Miscellaneous)
Cost: 2 Nuyen
Text: "Trash to immediately heal 1 damage on Vampire of your choice. May
be used to heal a Vampire whose Body was just reduced to 0 (zero) or less."
Picture: A very pale vampire lying in a coffin with blood dripping from its
mouth from the plasma bag sitting on its chest.
Flavor: "Still don't know whether or not Vampires die or were never alive..."

Yes, a very direct lift from Stim Patch. I felt that with vampires having
at least a Regeneration - 1, they will gain one point from that plus the
one point from this gear, resulting in the two points Stim Patch originally
gave. Plus vampires needed something to pull them back from the dead into
the living, the undead, the whatever, so going with that point, if Biotech
did not work, a Stim Patch probably would not either.

Wooden Stake - Special (Stinger)
Cost: X Nuyen
Text: "X = Remaining Body value for wounded Vampire. Roll D6 - if X equals
result, Vampire turned next round; if X less than result, Vampire
considered fragged. Trash any and all remaining gear from Vampire."
Picture: A wooden stake casually sitting through the sternum of a skeletal
vampire.
Flavor: "Stake??? If you think I'm letting this Porterhouse go to waste..."

After initial rereading, I added 'wounded' to the first line of text to
reduce the possibility of instantly fragging vampires when they appear on
the board - especially those with defense less than 6. As an example in
case I worded this poorly, a vampire is wounded in battle, having only 3
points left. The Nuyen cost is at 3 for this stinger. Now unless a roll
of 1 or 2 or 3 is rolled on the D6, the vampire will be fragged. A roll of
3 will force the vampire to be turned next round (thinking how lucky it was
with that attack). In this way, the more wounded a vampire is, the easier
it would be to frag it due to in part its weakened defenses.

Martin de Vries (Vampire Hunter) - Vampire Prime Runner (Unique) (8/4)
Cost: 10/2 Nuyen
Skills: Conjure - 2, Melee - 1, Sorcery - 2
Text: "Martin targets any Vampire in play prior to performing a run.
Vampires defeated by de Vries are fragged."
Traits: Anti-Social - 1, Regeneration - 3
Picture: A stooping, dark haired Dutch male vampire dressed in black
leathers holding an extended Bowie knife partially embedded in the shadows
while bats fly overhead in the pale moon light. (The picture from the
center of "Prime Runners" would be good.)

I believe this is pretty well balanced (HA!! - what the hell would I know).
As you probably figured out, this is based on the character from "Prime
Runners". Martin would not be a runner that is casually brought into play
to do a Cake Walk. With him basically set to target vampire runners, his
upkeep cost should show that he is limited to that point in the long run.
His initial cost I wanted to show with his uniqueness at his work, his
status, and unless there is a potential threat of vampires, him being drawn
into play would be reduced. Because I have not played the game, I am not
sure if a runner can ~instantly~ target another runner. So some rewording
might be needed to show de Vries strictly going after the vampires. He
might appear powerful, but I used what was printed in said book as
reference, taking such numbers as his strength of 8 for attack and his body
of 4 as defense. His skills I took the originals and divided by 4, getting
reasonable results I hope. And with him being a vampire himself, he
suffers the same affects other vampires might derive from such cards as the
above stinger.

Slay Vampire - Gear (Magic/Spell)
Cost: 5 Nuyen
Text: "Play on Runner with Conjure - 2 and Sorcery - 2. Spell targets
Vampire related challenges and/or runners only. Turn to use Attack Value
of Slay Vampire (2D6 + 5) in place of user's Attack Value. After each use,
roll D6 : roll of 1 - user looses 1 point from Conjure; roll of 2, 1 point
from Sorcery."
Picture: Vampire parts flying about while centered user has a white glow
radiated from within, intensified towards said vampire.
Flavor: "I-I don't remember what I did to destroy it..."

The card Hellblast heavily influenced this card. With the requirements
being as strict as they are, I did not want every magic slinger frying
vampires. I wanted it to be very limited to who can use it, considering
there are cards that can increase skill points for those that can not use
this gear right away. And I wanted it powerful enough to take out most
vampires with a single shot. Strict requirements balanced with heavy
damage - I hope it balanced some. Plus with the potential to loose said
requirements with each use should really hold back abuse of insta-kills on
said vampires.

That's all for now. 'Thank you and enjoy.'
>>>>>Axlrose - ...<<<<<

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