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Mailing List Logs for ShadowRN

From: ">>>>> Axlrose - ... <<<<<" <axlrose@**********.COM>
Subject: Re: Magical Stuff, and miscellany
Date: Mon, 21 Dec 1998 00:39:24 -0500
At 12:02 AM 12/21/98 EST, Chad rambled:
>I see people were all excited about the magical items....

...as much as people were excited about my most recent vampire card ideas.

Actually, with it being so close to the holidays, people are probably too
busy to sit down and reply, much less create new card ideas. Many are
home, away from school, so access to a computer might be limited. Plus
with the game practically dead and buried by FASA themselves, interest in
the game as a whole is practically zero. Until the Amerindian Expansion
hit the list, along with the recent run of vampire card ideas, even the
list as a whole has been dead. Only so many ways to pound questions out of
the game until people know what they are doing... or move onward to other
games.


>Anyhow, how about an objective that rewards a magical item if mage is on
the run (extra >money if no mage is there). Like a quest for a magic book
or something.

The idea is a good one, but from a game aspect, pretty... don't want to say
pointless, but having a mage tag along while a bunch of heavy hitters
destroy challenges just so said mage can achieve a magic item most likely
he/she/it really did not have to work for is boring. Maybe if an objective
required only mages as runners... then you are limiting the use for the
card. As one person that has dabbled in creating card ideas, to form ideas
that can accept a broad range of runners and whatnot gets hard without
repeating what has already been done before. So to create something new
and fresh, I have to go to farther and farther extremes while watching to
make sure I do not step into areas others have gone before with their card
ideas. Plus as a whole, the game itself seems limiting - attack values
cover everything from hand-to-hand to weaponry to this and that. As others
have mentioned before, too bad runners did not have two separate values for
at least hand-to-hand and weaponry.

On a side note, a whole expansion I am working on has me tinkering with two
ideas. Either I attempt to fit my card ideas in with what is currently
available, which will reduce the number of cards I have ideas for because
in the current game mechanics they will never work. Or I do a rewrite of
some current cards, which might throw other aspects of the game off later
down the road. But in the end, like many of us here on the list, once we
post ideas, we are very non-receptive to massive changes. As Chad asked in
his post, "Expansion Protocol", is someone collecting the vampire card
ideas for later use - yes, we are out here. But if anything, because that
theme, like many others around here, are a group effort, not one individual
should have the burden to decide and edit the cards and he/she feels fit.
A core group should have a group effort on changes and whatnot. The only
time one person should have sole authority over an expansion idea is if
he/she creates a balanced collection from the ground up without card input
ideas from others. That is, if you post a collection of 20, 30, 40+ card
ideas based around a central theme, yes having small changes from others
should and would be beneficial, having another take all those cards, do a
rewrite, and then rerelease them would make the original creator say, "What
the hell?" That is why I feel a central theme with many ideas from many
people should have a small group polish the cards into workable form,
instead of one.


>How about a couple of lower rep objectives that reward bonus gear -- I
mean we already >have runs that give money to certain types, why not skip
right to the bonuses?

Not a bad idea, but why risk sending a higher expensive runner to get a
gear (unless it was a unique object - hey Matt, where's that 'Bottled
Demon' card again?) when you could just pay the cost of the gear early on?
As an example, why should I pay x Nuyen for a Lord Torgo to play errand boy
to pick up a 2 Nuyen gear card?


>Have a better one,
>Chad

Ditto.
>>>>>Axlrose - ...<<<<<

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.