From: | David Reis <david.reis@*****.COM> |
---|---|
Subject: | Re: Pacing |
Date: | Mon, 21 Dec 1998 11:59:13 -0800 |
>>So, do you guys run decks that can make a run every turn and expect to make
>>some of them? When I try that I just end up with a pile of runners in the
>>trash...
>
>>From my deck planning, the only times I lose a lot of Runners is when I
>woefully underestimate the readiness of my troops to take on an objective.
>Mostly, my guys either have the ability to sleaze through, or take by
>force. Normally, if I encounter a particularly ugly Challenge, instead of
>making my team a sacrificial lamb, I'll pull out and re-think how I plan to
>take the objective.
>
>Of course, the big fear is the All-Or-Nothing to an obj. that has two The
>Big Chases with two Double Jeopardys. Don't laugh. I've seen that happen
>in a three player game. The running team faced one Highway Showdown, two
>Big Chases, and a Double Jeopardy. Killed EVERYONE.
>
>At least I THINK those were the exact cards that he faced....David, do you
>remember? It's been awhile...
>
Not long enough. If I go by my recurrent nightmares, my team faced The Big
Chase and two Highway Showdowns....
David